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<blockquote data-quote="Faolyn" data-source="post: 8338006" data-attributes="member: 6915329"><p>Dude, I have no idea where you're getting any of this at all. I never mentioned sorcerers--<em>you</em> did--and the stormwind fallacy specifically refers to optimization versus roleplaying when playing your PC and has nothing to spending money on anything.</p><p></p><p>Right now, you're engaging in a gish gallop and just throwing big words at me, presumably to intimidate me. Knock it off.</p><p></p><p>You think there should be a special downtime activity for people scribing spells. I pointed out that there are already rules for this. Not only do there not need to be a second set of rules, but copying spells takes far less than a week, which is the unit of time used for downtime activities.</p><p></p><p></p><p>This is actually three different things.</p><p></p><p><strong>1: A PC borrowing a spellbook from an NPC to copy.</strong></p><p><strong></strong></p><p><strong>2: A PC borrowing a spellbook from a library to copy.</strong></p><p><strong></strong></p><p><strong>3: An NPC borrowing a spellbook from a PC to copy.</strong></p><p></p><p>For <strong>1</strong> and <strong>2</strong> above, this 100% depends on the relationship between the PC and NPC/library and the content of the books in question. <em>Animate dead, fireball, </em>and <em>major image </em>are all 3rd level spells. If you were an NPC, would you charge the same amount for each of these spells? What if necromancy was illegal in town? What if you were in a cold environment, where all the monsters have a weakness to fire? Those things would change the price of those spells.</p><p></p><p>For <strong>3</strong>, the PC is free to set the price for copying out of their spellbook... assuming they're willing to let an NPC touch their stuff.</p><p></p><p></p><p>Yes, it kind of sucks that wizards aren't all-powerful and capable of casting any spell they want whenever they want it, and instead are limited to the spells they find, stick in their spellbook, and then prepare each day.</p><p></p><p>It's almost like wizards have to be balanced with the rest of the party.</p><p></p><p></p><p>None of your highlights shows that spells in your spellbook go away. Just that you can change what spells you have prepared. Those are two different things.</p><p></p><p></p><p>And how many times have you <em>actually seen </em>this happen that you feel like there needs to be special rules for it?</p><p></p><p>"Sitting down and doing nothing but watching someone else do something" is not a downtime activity. It barely counts as a downtime <em>inactivity. </em>The point of downtime activities is that the PC is accomplishing something during the time they're not actively adventuring. The PC isn't accomplishing anything here.</p><p></p><p>If you <em>want </em>to make this into a downtime activity, this is also already covered--under "Gaining Renown" in the DMG: <em>A character can spend downtime improving his or her renown within a particular organization (see "Renown" in chapter 1). Between adventures, a character undertakes minor tasks for the organization and socializes with its members. After pursuing these activities for a combined number of days equal to his or her current renown multiplied by 10, the character's renown increases by 1. </em>Only instead of undertaking minor tasks, you're letting that individual or organization use your spellbooks. Substitute "days equal to their current renown x10" with "spell levels copied."</p><p></p><p></p><p>That sounds like an Adventures League problem, not a regular play problem.</p><p></p><p>(Edit: I should also point out that Level Up probably won't be used in AL play.)</p><p></p><p></p><p>And here you don't understand what versatility or flexibility means when it comes to D&D wizards.</p><p></p><p><em>Because </em>D&D wizards have to be balanced with the rest of the party, they can only cast spells they've prepared. Having more spells in their spellbook means they have more options to prepare from.</p></blockquote><p></p>
[QUOTE="Faolyn, post: 8338006, member: 6915329"] Dude, I have no idea where you're getting any of this at all. I never mentioned sorcerers--[I]you[/I] did--and the stormwind fallacy specifically refers to optimization versus roleplaying when playing your PC and has nothing to spending money on anything. Right now, you're engaging in a gish gallop and just throwing big words at me, presumably to intimidate me. Knock it off. You think there should be a special downtime activity for people scribing spells. I pointed out that there are already rules for this. Not only do there not need to be a second set of rules, but copying spells takes far less than a week, which is the unit of time used for downtime activities. This is actually three different things. [B]1: A PC borrowing a spellbook from an NPC to copy. 2: A PC borrowing a spellbook from a library to copy. 3: An NPC borrowing a spellbook from a PC to copy.[/B] For [B]1[/B] and [B]2[/B] above, this 100% depends on the relationship between the PC and NPC/library and the content of the books in question. [I]Animate dead, fireball, [/I]and [I]major image [/I]are all 3rd level spells. If you were an NPC, would you charge the same amount for each of these spells? What if necromancy was illegal in town? What if you were in a cold environment, where all the monsters have a weakness to fire? Those things would change the price of those spells. For [B]3[/B], the PC is free to set the price for copying out of their spellbook... assuming they're willing to let an NPC touch their stuff. Yes, it kind of sucks that wizards aren't all-powerful and capable of casting any spell they want whenever they want it, and instead are limited to the spells they find, stick in their spellbook, and then prepare each day. It's almost like wizards have to be balanced with the rest of the party. None of your highlights shows that spells in your spellbook go away. Just that you can change what spells you have prepared. Those are two different things. And how many times have you [I]actually seen [/I]this happen that you feel like there needs to be special rules for it? "Sitting down and doing nothing but watching someone else do something" is not a downtime activity. It barely counts as a downtime [I]inactivity. [/I]The point of downtime activities is that the PC is accomplishing something during the time they're not actively adventuring. The PC isn't accomplishing anything here. If you [I]want [/I]to make this into a downtime activity, this is also already covered--under "Gaining Renown" in the DMG: [I]A character can spend downtime improving his or her renown within a particular organization (see "Renown" in chapter 1). Between adventures, a character undertakes minor tasks for the organization and socializes with its members. After pursuing these activities for a combined number of days equal to his or her current renown multiplied by 10, the character's renown increases by 1. [/I]Only instead of undertaking minor tasks, you're letting that individual or organization use your spellbooks. Substitute "days equal to their current renown x10" with "spell levels copied." That sounds like an Adventures League problem, not a regular play problem. (Edit: I should also point out that Level Up probably won't be used in AL play.) And here you don't understand what versatility or flexibility means when it comes to D&D wizards. [I]Because [/I]D&D wizards have to be balanced with the rest of the party, they can only cast spells they've prepared. Having more spells in their spellbook means they have more options to prepare from. [/QUOTE]
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