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General Tabletop Discussion
Level Up: Advanced 5th Edition (A5E)
Magic Item Price List
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<blockquote data-quote="Kinematics" data-source="post: 8341452" data-attributes="member: 6932123"><p><strong>Healing Potions</strong></p><p></p><p>When starting at 1st level, a healing potion seems terribly expensive. 50 GP for 4-10 points of healing? Basically, heals a single sword swing, and the action that you use to drink the potion means you probably just got hit by another sword swing, making the effort moot.</p><p></p><p>On the other hand, looking at the list of all the magic items, 50 GP is a tiny amount. Even at 5th level, I could buy a dozen healing potions. ... for 600 GP. Which is more than a +1 weapon, or a cloak of protection, or any number of other items.</p><p></p><p>Basically, if you need to use potions for healing, you're going to ruin your pocketbook. Which is of course why people <em>don't</em> use healing potions if there's <em>any</em> other option. Out of combat you can use hit dice, and in combat you try to use other options (healing spells, Second Wind, Healing Kit, etc). And even with healing potions, they're not very useful past level 3, which is why you have higher grade versions.</p><p></p><ul> <li data-xf-list-type="ul">Potion of Healing [common]: 4-10 HP, 50 GP</li> <li data-xf-list-type="ul">Potion of Greater Healing [uncommon]: 8-20 HP, 150 GP</li> <li data-xf-list-type="ul">Potion of Superior Healing [rare]: 16-40 HP, 550 GP</li> <li data-xf-list-type="ul">Potion of Supreme Healing [very rare]: 30-60 HP, 1500 GP</li> </ul><p></p><p>These are single use consumable items. Pricewise, they're at the bottom of their rarity brackets (with the Supreme Healing potion being deliberately underpriced for its rarity). (Common starts at 50, Uncommon starts at 100, Rare starts at 500, Very Rare starts at 5000.) The problem is comparing non-consumable items with consumables within the same price brackets. (Will make a separate post on this issue.)</p><p></p><p>From Morrus's <a href="https://www.enworld.org/threads/magic-item-price-list.681076/post-8326960" target="_blank">wealth chart</a>, we have a certain amount acquired each level, but the starting wealth of the next level is less than the total gained in the previous. Presumably this is to account for general expenditures each level, such as for consumable goods (potions, scrolls, travel costs, etc). So I want to look at how much is spent during each level. So when it is reasonable to buy a given tier of potion?</p><p></p><ul> <li data-xf-list-type="ul">Potion of Healing (50): Level 2</li> <li data-xf-list-type="ul">Potion of Greater Healing (150): Level 3</li> <li data-xf-list-type="ul">Potion of Superior Healing (550): Level 7</li> <li data-xf-list-type="ul">Potion of Supreme Healing (1500): Level 10</li> </ul><p>This is estimating the level based on being able to use about 1/3 of the wealth that's "consumed" each level (ie: the difference between starting+gained wealth of one level with the starting wealth of the following level).</p><p></p><p>Note: The analysis of healing potions is limited by the fact that I know that the devs have created a definition for HP, but not released it yet, so my approach to what they mean here is partly guesswork.</p><p></p><p>So, the question is, are these reasonable levels (and thus prices) for the purpose of using consumable healing items?</p><p></p><p>The scaling between basic healing and greater healing is much smaller than the scaling between the other healing potions. On the other hand, a basic healing potion is almost worthless for almost any purpose once you get past level 3 — and I'm being generous there by considering a wizard's HP at that point.</p><p></p><p>Basically, a basic healing potion is the trash potion of the adventuring world. A greater healing potion will still cover a good half of a wizard's HP even at level 7, and is generally good for 2 to 3 sword swings, which means you don't have to feel like it's a complete waste of an action in the middle of combat. However the basic healing potion is barely useful at levels 1-2, mainly just as an emergency backup when your healing options are severely limited and a couple strong punches can kill you.</p><p></p><p>My general view is that a greater healing potion is pretty useful throughout the mid levels. A superior healing potion does twice the healing for four times the cost, which is somewhat reasonable, even if a little iffy. The supreme healing is twice the healing for three times the cost, which is a reasonable scaling (and vastly better priced than the default 5000 for a very rare item).</p><p></p><p>In fact, reviewing the potions, each one is roughly twice as good as the previous. The first and last have a 3x scaling between them, but the middle has a 4x scaling. All things considered, I'd think a 3x scaling in the middle would be better. You only have to drop the price from 550 to 500 (the bottom of the rarity bracket) for it to be at a good spot relative to the 150 below it and the 1500 above it.</p><p></p><p><strong>Summary</strong>: Reduce cost of the Potion of Superior Healing from 550 to 500.</p></blockquote><p></p>
[QUOTE="Kinematics, post: 8341452, member: 6932123"] [B]Healing Potions[/B] When starting at 1st level, a healing potion seems terribly expensive. 50 GP for 4-10 points of healing? Basically, heals a single sword swing, and the action that you use to drink the potion means you probably just got hit by another sword swing, making the effort moot. On the other hand, looking at the list of all the magic items, 50 GP is a tiny amount. Even at 5th level, I could buy a dozen healing potions. ... for 600 GP. Which is more than a +1 weapon, or a cloak of protection, or any number of other items. Basically, if you need to use potions for healing, you're going to ruin your pocketbook. Which is of course why people [I]don't[/I] use healing potions if there's [I]any[/I] other option. Out of combat you can use hit dice, and in combat you try to use other options (healing spells, Second Wind, Healing Kit, etc). And even with healing potions, they're not very useful past level 3, which is why you have higher grade versions. [LIST] [*]Potion of Healing [common]: 4-10 HP, 50 GP [*]Potion of Greater Healing [uncommon]: 8-20 HP, 150 GP [*]Potion of Superior Healing [rare]: 16-40 HP, 550 GP [*]Potion of Supreme Healing [very rare]: 30-60 HP, 1500 GP [/LIST] These are single use consumable items. Pricewise, they're at the bottom of their rarity brackets (with the Supreme Healing potion being deliberately underpriced for its rarity). (Common starts at 50, Uncommon starts at 100, Rare starts at 500, Very Rare starts at 5000.) The problem is comparing non-consumable items with consumables within the same price brackets. (Will make a separate post on this issue.) From Morrus's [URL='https://www.enworld.org/threads/magic-item-price-list.681076/post-8326960']wealth chart[/URL], we have a certain amount acquired each level, but the starting wealth of the next level is less than the total gained in the previous. Presumably this is to account for general expenditures each level, such as for consumable goods (potions, scrolls, travel costs, etc). So I want to look at how much is spent during each level. So when it is reasonable to buy a given tier of potion? [LIST] [*]Potion of Healing (50): Level 2 [*]Potion of Greater Healing (150): Level 3 [*]Potion of Superior Healing (550): Level 7 [*]Potion of Supreme Healing (1500): Level 10 [/LIST] This is estimating the level based on being able to use about 1/3 of the wealth that's "consumed" each level (ie: the difference between starting+gained wealth of one level with the starting wealth of the following level). Note: The analysis of healing potions is limited by the fact that I know that the devs have created a definition for HP, but not released it yet, so my approach to what they mean here is partly guesswork. So, the question is, are these reasonable levels (and thus prices) for the purpose of using consumable healing items? The scaling between basic healing and greater healing is much smaller than the scaling between the other healing potions. On the other hand, a basic healing potion is almost worthless for almost any purpose once you get past level 3 — and I'm being generous there by considering a wizard's HP at that point. Basically, a basic healing potion is the trash potion of the adventuring world. A greater healing potion will still cover a good half of a wizard's HP even at level 7, and is generally good for 2 to 3 sword swings, which means you don't have to feel like it's a complete waste of an action in the middle of combat. However the basic healing potion is barely useful at levels 1-2, mainly just as an emergency backup when your healing options are severely limited and a couple strong punches can kill you. My general view is that a greater healing potion is pretty useful throughout the mid levels. A superior healing potion does twice the healing for four times the cost, which is somewhat reasonable, even if a little iffy. The supreme healing is twice the healing for three times the cost, which is a reasonable scaling (and vastly better priced than the default 5000 for a very rare item). In fact, reviewing the potions, each one is roughly twice as good as the previous. The first and last have a 3x scaling between them, but the middle has a 4x scaling. All things considered, I'd think a 3x scaling in the middle would be better. You only have to drop the price from 550 to 500 (the bottom of the rarity bracket) for it to be at a good spot relative to the 150 below it and the 1500 above it. [B]Summary[/B]: Reduce cost of the Potion of Superior Healing from 550 to 500. [/QUOTE]
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