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Magic item price: Magical Thief's Tools!
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<blockquote data-quote="ARandomGod" data-source="post: 1808223" data-attributes="member: 17296"><p>(No, I saw that quote. And rook 'em for all you think is appropriate. After all, you gave 'em that gold, you decide what it's worth. You could always tell them one day that it's been discovered that their "gold" is only gold guilded lead.)</p><p></p><p>Actually, it's about 50 or 150 items that do two seperate things. The a set of thieves tools is just that, a set of tools, in a little toolbox, or pouch, or something. There are lots of different lockpick tools and lots of different disable device tools.</p><p></p><p>So there's no reason not to (and every reason TO) enchant two seperate MW thieves tools, one for open locks, and one for disable device. Then combine the two, because you don't use open lock tools when disabling devices. And, if I'm wrong and there's some redundancy, well, make the tools out of differently coloured metals, so that you can tell them apart depending on what function you're using at the time. </p><p></p><p>For that matter, I don't think that 8,750 gp is TOO unreasonable, but I do think that it would be unreasonable to say additionally that the +2 from MW tools is absorbed in the magic. IE I think that for that price it should be +7.</p><p></p><p>I mean, sure 8,750 is severely overpriced, but if things are overpriced, hey, that's life. But still, as I pointed out, you could easily get the same thing for much, much less. And you don't need rings, there are wonderous items that give competence bonuses for the same cost. So those teo (seperate) enchantments could easily be put on an armband.</p><p></p><p>Of course, I'd make this a thieves only magical item, which you'll note should give it an additional 30% off the base price, or 6125 from the calculations that gave 8,750.</p></blockquote><p></p>
[QUOTE="ARandomGod, post: 1808223, member: 17296"] (No, I saw that quote. And rook 'em for all you think is appropriate. After all, you gave 'em that gold, you decide what it's worth. You could always tell them one day that it's been discovered that their "gold" is only gold guilded lead.) Actually, it's about 50 or 150 items that do two seperate things. The a set of thieves tools is just that, a set of tools, in a little toolbox, or pouch, or something. There are lots of different lockpick tools and lots of different disable device tools. So there's no reason not to (and every reason TO) enchant two seperate MW thieves tools, one for open locks, and one for disable device. Then combine the two, because you don't use open lock tools when disabling devices. And, if I'm wrong and there's some redundancy, well, make the tools out of differently coloured metals, so that you can tell them apart depending on what function you're using at the time. For that matter, I don't think that 8,750 gp is TOO unreasonable, but I do think that it would be unreasonable to say additionally that the +2 from MW tools is absorbed in the magic. IE I think that for that price it should be +7. I mean, sure 8,750 is severely overpriced, but if things are overpriced, hey, that's life. But still, as I pointed out, you could easily get the same thing for much, much less. And you don't need rings, there are wonderous items that give competence bonuses for the same cost. So those teo (seperate) enchantments could easily be put on an armband. Of course, I'd make this a thieves only magical item, which you'll note should give it an additional 30% off the base price, or 6125 from the calculations that gave 8,750. [/QUOTE]
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Magic item price: Magical Thief's Tools!
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