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Magic Item Pricing Advice Sought...
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<blockquote data-quote="der_kluge" data-source="post: 973195" data-attributes="member: 945"><p>Seravin, might I recommend you check out Mystic Eye Games' Artificer's Handbook, which should be in stores any day now.</p><p></p><p>I'll work up the items using the formula's in that book.</p><p></p><p>For purposes of cost, I'll use a character level of 10.</p><p></p><p><strong>Armband of Healing </strong></p><p>1. use activated - Cure Serious Wounds 1/d</p><p>2. use-activated contingent - Cure Serios Wounds 1/d</p><p></p><p>1. use-activated, use-per item 5 slots - 1 use-per day +4 slots. Cure Serious Wounds - Spell level 3, caster level 10.</p><p>2. use-activated, use-per item 5 slots - 1 use-per day +4 slots +1 slot for second effect.</p><p>Contingency - Spell level 6, caster level 11.</p><p></p><p>Cost formula = 10gp(spell level + caster level -1) X (# of spell slots)^2</p><p>1. 10(3+10-1)X(9)^2 = 10(12)x(81)=9,720gp</p><p>2. 10(6+11-1)X(10)^2 = 10(16)X(100)=16,000gp</p><p></p><p>9,720+16,000 = <strong>25,720gp</strong> creation cost.</p><p></p><p>(additionally, if the first effect is command-word activated, not use-activated, it's slightly cheaper (23,680gp) - I figured it that way first since I misunderstood his requirement)</p><p></p><p></p><p><strong>Vest of Flight</strong></p><p>Command-word activated - flight 1/d at 5th level</p><p></p><p>1. command-word, use-per item 5 slots - 1 use-per day +4 slots.</p><p>fly - spell level 3, caster level 5</p><p></p><p>10(3+5-1)X(9)^2 = 10(7)X(81) = <strong>5,670gp</strong></p><p></p><p></p><p><strong>Gloves of the Chilling Fist</strong></p><p>Command-word activated - Chill Touch 2/day at 9th level.</p><p></p><p>1. command-word use-per item 4 slots - 2 use per day +5 slots.</p><p>chill touch - spell level 1, caster level 9</p><p></p><p>10(1+9-1)X(9)^2 = 10(9)X(81) = <strong>7,290gp</strong></p><p></p><p>Yep, those all sound about right.</p><p></p><p>BTW, I really hate to keep plugging my book like this, but if your players are going to be making magic items such as these, you really can't live without it. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p><p>Furthermore, these were easy. The book allows you to do much, much more complex things.</p><p></p><p>edit: had to fix my bold tags.</p></blockquote><p></p>
[QUOTE="der_kluge, post: 973195, member: 945"] Seravin, might I recommend you check out Mystic Eye Games' Artificer's Handbook, which should be in stores any day now. I'll work up the items using the formula's in that book. For purposes of cost, I'll use a character level of 10. [B]Armband of Healing [/B] 1. use activated - Cure Serious Wounds 1/d 2. use-activated contingent - Cure Serios Wounds 1/d 1. use-activated, use-per item 5 slots - 1 use-per day +4 slots. Cure Serious Wounds - Spell level 3, caster level 10. 2. use-activated, use-per item 5 slots - 1 use-per day +4 slots +1 slot for second effect. Contingency - Spell level 6, caster level 11. Cost formula = 10gp(spell level + caster level -1) X (# of spell slots)^2 1. 10(3+10-1)X(9)^2 = 10(12)x(81)=9,720gp 2. 10(6+11-1)X(10)^2 = 10(16)X(100)=16,000gp 9,720+16,000 = [B]25,720gp[/B] creation cost. (additionally, if the first effect is command-word activated, not use-activated, it's slightly cheaper (23,680gp) - I figured it that way first since I misunderstood his requirement) [B]Vest of Flight[/B] Command-word activated - flight 1/d at 5th level 1. command-word, use-per item 5 slots - 1 use-per day +4 slots. fly - spell level 3, caster level 5 10(3+5-1)X(9)^2 = 10(7)X(81) = [B]5,670gp[/B] [B]Gloves of the Chilling Fist[/B] Command-word activated - Chill Touch 2/day at 9th level. 1. command-word use-per item 4 slots - 2 use per day +5 slots. chill touch - spell level 1, caster level 9 10(1+9-1)X(9)^2 = 10(9)X(81) = [B]7,290gp[/B] Yep, those all sound about right. BTW, I really hate to keep plugging my book like this, but if your players are going to be making magic items such as these, you really can't live without it. :) Furthermore, these were easy. The book allows you to do much, much more complex things. edit: had to fix my bold tags. [/QUOTE]
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