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Magic Item Pricing Advice Sought...
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<blockquote data-quote="Seravin" data-source="post: 976638" data-attributes="member: 6783"><p>Spatzimaus, die-kluge,</p><p>Thanks again for your time, youve both been helpful.</p><p></p><p> </p><p>I think I've come across that argument myself. My only issue with it is that there's a bit of ambigiuity given the range of powers associated with rings in the DMG. I'd almost wish they had put some sort of gold piece costing for each category. ie: any item that costs more than 25,000gp must be a ring. Unfortunately that's unsatisfactory since there's the various books, robes of the arch-magi, etc. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p>No good answer I'm afraid except for me to make a decision. I'm guessing I'm going to allow the bracers.</p><p></p><p> </p><p>This is what I'm most interested in seeing. The item creation rules in the DMG and Tome and Blood don't really confuse me, though I obviously need some more practice implementing them. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f644.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":rolleyes:" title="Roll eyes :rolleyes:" data-smilie="11"data-shortname=":rolleyes:" /> </p><p>However, the slot method strikes me as interesting and will speed up some time if I do decide to use it.</p><p></p><p>It's the tweaking of the numbers that I have too little experience in and wanted some advice on. For example, I think 5700gp is too low for an itme that gives flight; but that may be particular to the style of game I run...</p><p></p><p>Regardless, with your system or the system out of the DMG I'm going to have a debate with the player. I suspect the armband was a test to see what he could get away with - I'm guessing he'll chuck the idea until the party gets more gold. I'll get a more vigorous debate on the vest and gloves. Who knows, maybe he'll convince me that those are reasonable numbers. I don't think so, but maybe.</p><p></p><p>Thank you both for giving me some ideas to think about though. </p><p>ENWorld strikes again... <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /></p></blockquote><p></p>
[QUOTE="Seravin, post: 976638, member: 6783"] Spatzimaus, die-kluge, Thanks again for your time, youve both been helpful. I think I've come across that argument myself. My only issue with it is that there's a bit of ambigiuity given the range of powers associated with rings in the DMG. I'd almost wish they had put some sort of gold piece costing for each category. ie: any item that costs more than 25,000gp must be a ring. Unfortunately that's unsatisfactory since there's the various books, robes of the arch-magi, etc. :rolleyes: No good answer I'm afraid except for me to make a decision. I'm guessing I'm going to allow the bracers. This is what I'm most interested in seeing. The item creation rules in the DMG and Tome and Blood don't really confuse me, though I obviously need some more practice implementing them. :rolleyes: However, the slot method strikes me as interesting and will speed up some time if I do decide to use it. It's the tweaking of the numbers that I have too little experience in and wanted some advice on. For example, I think 5700gp is too low for an itme that gives flight; but that may be particular to the style of game I run... Regardless, with your system or the system out of the DMG I'm going to have a debate with the player. I suspect the armband was a test to see what he could get away with - I'm guessing he'll chuck the idea until the party gets more gold. I'll get a more vigorous debate on the vest and gloves. Who knows, maybe he'll convince me that those are reasonable numbers. I don't think so, but maybe. Thank you both for giving me some ideas to think about though. ENWorld strikes again... :D [/QUOTE]
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