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Community
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Magic item pricing (Facile Bow)
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<blockquote data-quote="Damon Griffin" data-source="post: 876845" data-attributes="member: 3568"><p>I could be wrong, but as far as I know it's not necessary for a magic weapon to have a magical enhancement bonus. What may be causing confusion (mine or yours, I can't be sure) on this point is that all magic weapons must first be Masterwork, and all Masterwork weapons have a +1 attack bonus, before being magically enhanced.</p><p></p><p>The subsequent magical enhancement doesn't stack with this existing bonus, so when you magically boost the weapon (to +1), you are paying for +1 to damage, and the ability to hit things only hit by magical weapons). </p><p></p><p>Anyway, it's my understanding that a 'keen' sword (market value 2315gp) would be perfectly legal; but if you are correct, I'd have to make it a +1 'keen' sword (market value 8315gp). </p><p></p><p>Frankly, if you are correct, I'm just going to ignore that requirement for my game, because I think it's idiotic of the designers to require a 6000gp surcharge on the creation of any magic weapon. In the heat of battle, I can have 'keen edge' cast on an ordinary longsword and it has the desired effect; if I want this effect to be permanent, I must use a Masterwork weapon to hold the magical enhancement. Okay, I have no problem with that. But in addition, before I can apply a permanent keen edge, I must enable the weapon to hit creatures only hit by magical weapons, and also grant it a damage bonus?!? </p><p></p><p>Neither of those things is related to keen edge. Neither of those things is related to defending, or flaming, or throwing, or any of the other common weapon qualities. It doesn't make any sense that they should be required for all magical weapons. It's nothing more than a requirement to spend another 6000gp. No thanks.</p></blockquote><p></p>
[QUOTE="Damon Griffin, post: 876845, member: 3568"] I could be wrong, but as far as I know it's not necessary for a magic weapon to have a magical enhancement bonus. What may be causing confusion (mine or yours, I can't be sure) on this point is that all magic weapons must first be Masterwork, and all Masterwork weapons have a +1 attack bonus, before being magically enhanced. The subsequent magical enhancement doesn't stack with this existing bonus, so when you magically boost the weapon (to +1), you are paying for +1 to damage, and the ability to hit things only hit by magical weapons). Anyway, it's my understanding that a 'keen' sword (market value 2315gp) would be perfectly legal; but if you are correct, I'd have to make it a +1 'keen' sword (market value 8315gp). Frankly, if you are correct, I'm just going to ignore that requirement for my game, because I think it's idiotic of the designers to require a 6000gp surcharge on the creation of any magic weapon. In the heat of battle, I can have 'keen edge' cast on an ordinary longsword and it has the desired effect; if I want this effect to be permanent, I must use a Masterwork weapon to hold the magical enhancement. Okay, I have no problem with that. But in addition, before I can apply a permanent keen edge, I must enable the weapon to hit creatures only hit by magical weapons, and also grant it a damage bonus?!? Neither of those things is related to keen edge. Neither of those things is related to defending, or flaming, or throwing, or any of the other common weapon qualities. It doesn't make any sense that they should be required for all magical weapons. It's nothing more than a requirement to spend another 6000gp. No thanks. [/QUOTE]
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