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Enchanted Trinkets Complete--a hardcover book containing over 500 magic items for your D&D games!
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<blockquote data-quote="billd91" data-source="post: 6057957" data-attributes="member: 3400"><p>You have to keep in mind that special abilities like keen and holy don't actually add enhancement bonuses to the weapon. They drive the price up by an amount equivalent to the listed bonus in the text: +1 for keen, +2 for holy. Adding special abilities doesn't run into stacking issues at all. They aren't actual enhancement bonuses, just equivalents used to calculate the final price and they are always additive. You don't compare the +1 for keen with the +2 for holy and assume that only the +2 for holy applies. They're not actual bonuses to use in combat.</p><p></p><p>Let's look at it this way - a magic weapon (or armor) can be valued up to +10. Up to 5 points of that value may come from actual enhancement bonuses. The rest can come from special abilities that don't add an enhancement bonus but have an enhancement bonus equivalence for rating the price.</p><p></p><p>To break down how to read what a weapon is let's look at a +3 keen long sword. It has a +3 enhancement bonus and has a keen special ability put on it. All special abilities require the weapon to have at least a +1 enhancement bonus but because we're looking at a +3 weapon here, that requirement is met (even exceeded). That keen ability has a +1 bonus equivalence. So the weapon itself is priced at the +4 level on the chart (32,000 gp).</p><p></p><p>To repeat my example before, if you want to price a +2 flaming holy long sword. You start with the +2 enhancement bonus on the table, add +1 for the flaming ability, and another +2 for the holy. That lands you at the +5 level on the table for 50,000 gp. It's still a +2 weapon for all combat calculations because that's the enhancement bonus. It just has special abilities that drive the price up to the +5 level on the chart.</p><p></p><p>Is that clearer?</p></blockquote><p></p>
[QUOTE="billd91, post: 6057957, member: 3400"] You have to keep in mind that special abilities like keen and holy don't actually add enhancement bonuses to the weapon. They drive the price up by an amount equivalent to the listed bonus in the text: +1 for keen, +2 for holy. Adding special abilities doesn't run into stacking issues at all. They aren't actual enhancement bonuses, just equivalents used to calculate the final price and they are always additive. You don't compare the +1 for keen with the +2 for holy and assume that only the +2 for holy applies. They're not actual bonuses to use in combat. Let's look at it this way - a magic weapon (or armor) can be valued up to +10. Up to 5 points of that value may come from actual enhancement bonuses. The rest can come from special abilities that don't add an enhancement bonus but have an enhancement bonus equivalence for rating the price. To break down how to read what a weapon is let's look at a +3 keen long sword. It has a +3 enhancement bonus and has a keen special ability put on it. All special abilities require the weapon to have at least a +1 enhancement bonus but because we're looking at a +3 weapon here, that requirement is met (even exceeded). That keen ability has a +1 bonus equivalence. So the weapon itself is priced at the +4 level on the chart (32,000 gp). To repeat my example before, if you want to price a +2 flaming holy long sword. You start with the +2 enhancement bonus on the table, add +1 for the flaming ability, and another +2 for the holy. That lands you at the +5 level on the table for 50,000 gp. It's still a +2 weapon for all combat calculations because that's the enhancement bonus. It just has special abilities that drive the price up to the +5 level on the chart. Is that clearer? [/QUOTE]
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