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Magic Item Question
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<blockquote data-quote="Artoomis" data-source="post: 294467" data-attributes="member: 111"><p>For the most fun, I think one should take the intelligence from some deceased person, especially if the sword has a special purpose. Certainly, no semiempathic sword should have all these powers - a sword with all these powers should have a mind of its own and the possibility of EGO problems. </p><p></p><p>As it exists, the EGO of this weapon is:</p><p></p><p>4 (for +4)</p><p>2 (for 2 primary powers)</p><p>4 (for 2 extraordinary powers)</p><p>4 (for special purpose)</p><p></p><p>For a total of 18.</p><p></p><p>Plus it should be at the table position of "99" for three primary abilities (one of which gets transformed into a special purpose) and two extraordinary abilities (I read the table wrong earlier, the price I gave should be 22,000 less, or 191,315, and it's not minor artifact status, merely extremely rare.)</p><p></p><p>Thus it should normally be able to Read Languages and Read Magic, each worth +1 EGO. I 'd also expect some stat bonuses (2d6 + 11 for two, 3d6 for one), let's say a total of +5, for +5 to EGO</p><p></p><p>So, normally, we'd expect an EGO of about 25 for this weapon, and for it to always consider itsefl superior to its weilder.</p><p></p><p>Thus, anytime the weilder does not agree with the sword, a personality conflcit would occur - a WILL save vs. DC 25</p><p></p><p>Without the increased mental stats, there might be no personality conflicts at all - taking away a major role-playing aspect of this weapon. Accoridng to the rules, you only get personality conflicts if the EGO is at least 20.</p><p></p><p><strong><em>In the present case, you may want to add 2 more EGO points for the double-effect special purpose power, resulting in an EGO of 20, and possible personality conflicts, which, with empathy only, could lead to all sorts of misunderstandings! <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></em></strong></p></blockquote><p></p>
[QUOTE="Artoomis, post: 294467, member: 111"] For the most fun, I think one should take the intelligence from some deceased person, especially if the sword has a special purpose. Certainly, no semiempathic sword should have all these powers - a sword with all these powers should have a mind of its own and the possibility of EGO problems. As it exists, the EGO of this weapon is: 4 (for +4) 2 (for 2 primary powers) 4 (for 2 extraordinary powers) 4 (for special purpose) For a total of 18. Plus it should be at the table position of "99" for three primary abilities (one of which gets transformed into a special purpose) and two extraordinary abilities (I read the table wrong earlier, the price I gave should be 22,000 less, or 191,315, and it's not minor artifact status, merely extremely rare.) Thus it should normally be able to Read Languages and Read Magic, each worth +1 EGO. I 'd also expect some stat bonuses (2d6 + 11 for two, 3d6 for one), let's say a total of +5, for +5 to EGO So, normally, we'd expect an EGO of about 25 for this weapon, and for it to always consider itsefl superior to its weilder. Thus, anytime the weilder does not agree with the sword, a personality conflcit would occur - a WILL save vs. DC 25 Without the increased mental stats, there might be no personality conflicts at all - taking away a major role-playing aspect of this weapon. Accoridng to the rules, you only get personality conflicts if the EGO is at least 20. [b][i]In the present case, you may want to add 2 more EGO points for the double-effect special purpose power, resulting in an EGO of 20, and possible personality conflicts, which, with empathy only, could lead to all sorts of misunderstandings! :)[/i][/b][i][/i] [/QUOTE]
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