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General Tabletop Discussion
*Pathfinder & Starfinder
Magic Item Question
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<blockquote data-quote="mneme" data-source="post: 5295786" data-attributes="member: 59248"><p>Having a bunch of items whose bonus you note and then forget about until it's time to consider replacing them is actually a key 4e mechanic, and one that was a deliberate choice.</p><p></p><p>Having a bag of random magical items is cool (and useful when you're in big trouble and need to figure out where the reset button is), but the more activated powers are available, the higher the decision load is. 4e deliberately went for a "medium" decision load, without too many decisions at any given branch point; items with bonuses make players feel like they got cool stuff and bulk out their charactes, but they don't increase the decision load at each branch point the way items with powers do.</p></blockquote><p></p>
[QUOTE="mneme, post: 5295786, member: 59248"] Having a bunch of items whose bonus you note and then forget about until it's time to consider replacing them is actually a key 4e mechanic, and one that was a deliberate choice. Having a bag of random magical items is cool (and useful when you're in big trouble and need to figure out where the reset button is), but the more activated powers are available, the higher the decision load is. 4e deliberately went for a "medium" decision load, without too many decisions at any given branch point; items with bonuses make players feel like they got cool stuff and bulk out their charactes, but they don't increase the decision load at each branch point the way items with powers do. [/QUOTE]
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