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Magic Item Question
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<blockquote data-quote="Anubis" data-source="post: 1060706" data-attributes="member: 2358"><p>Hahaha . . . He's not as smart as he thinks he is, seeing as he was wrong. Regardless of the wording of the parts he say, the book SPECIFICALLY states that activating a scroll is a standard action. This, in fact, supercedes the part he was reading. Thing about it: if you had to go with the casting time, why make activating scrolls a standard action instead of "action varies"? Dur . . .</p><p></p><p>So to put it simple, he was wrong. It's a standard action under ALL circumstances.</p><p></p><p>Anyway, I think I can answer your questions.</p><p></p><p></p><p></p><p>I think one or the other is a typo, as this would make no sense. I would say you have to pay for material components and XP components in all cases, not just in the case of armor. (The book also states you must pay these costs when making a potion, scroll, staff, or wand, so why should these be any different?)</p><p></p><p></p><p></p><p>I would say that it's implied that when creating ANY item with prerequisite spells with components, you have to pay for those components. Indeed, this one is not stated outright, but it is implied base on how all other items are done. The exception is if the item actually casts the spell, in which case you pay the XP or material component for each possible time the spell can be cast from the item.</p><p></p><p>There ARE, however, some problems with how the ring creation text is worded. They make it sound on page 286 as if the base price is 50 x the cost of material OR XP components, and the table seems to imply the same thing in a very unusual way. A small bit of study reveals that it's obvious the rule does not work that way. The 50 x part is for when it may be used up to 50 times, such as with a wand or staff (this is where all of these listings come from) . . . The Ring of Three Wishes, however, only works three times, and thus only costs 3 x 5 x the XP cost.</p><p></p><p></p><p></p><p>The answer is, always has been, and always will be NO. If the answer was yes, creating ANY item with costly material and XP components would be impossible as the XP cost would be way more than any spellcaster could ever handle. The book doesn't even imply that you pay per day of the creation. The wording in the old rules was unclear on this and many thought you DID pay per day, but 3.5 clears this up by removing the offending text. Now it just says you pay the costs for the components of the spell, and not "per day".</p><p></p><p></p><p></p><p>Um, this was answered in your last three questions. The part you're reading is talking about the added gp costs for material and XP components for spells ACTUALLY cast by items as opposed to just being prerequisites. If an item actually casts a spell, it increases the base price (but this does not affect creation time and costs at all, just the market price).</p><p></p><p></p><p></p><p>This is correct and is stated directly.</p></blockquote><p></p>
[QUOTE="Anubis, post: 1060706, member: 2358"] Hahaha . . . He's not as smart as he thinks he is, seeing as he was wrong. Regardless of the wording of the parts he say, the book SPECIFICALLY states that activating a scroll is a standard action. This, in fact, supercedes the part he was reading. Thing about it: if you had to go with the casting time, why make activating scrolls a standard action instead of "action varies"? Dur . . . So to put it simple, he was wrong. It's a standard action under ALL circumstances. Anyway, I think I can answer your questions. I think one or the other is a typo, as this would make no sense. I would say you have to pay for material components and XP components in all cases, not just in the case of armor. (The book also states you must pay these costs when making a potion, scroll, staff, or wand, so why should these be any different?) I would say that it's implied that when creating ANY item with prerequisite spells with components, you have to pay for those components. Indeed, this one is not stated outright, but it is implied base on how all other items are done. The exception is if the item actually casts the spell, in which case you pay the XP or material component for each possible time the spell can be cast from the item. There ARE, however, some problems with how the ring creation text is worded. They make it sound on page 286 as if the base price is 50 x the cost of material OR XP components, and the table seems to imply the same thing in a very unusual way. A small bit of study reveals that it's obvious the rule does not work that way. The 50 x part is for when it may be used up to 50 times, such as with a wand or staff (this is where all of these listings come from) . . . The Ring of Three Wishes, however, only works three times, and thus only costs 3 x 5 x the XP cost. The answer is, always has been, and always will be NO. If the answer was yes, creating ANY item with costly material and XP components would be impossible as the XP cost would be way more than any spellcaster could ever handle. The book doesn't even imply that you pay per day of the creation. The wording in the old rules was unclear on this and many thought you DID pay per day, but 3.5 clears this up by removing the offending text. Now it just says you pay the costs for the components of the spell, and not "per day". Um, this was answered in your last three questions. The part you're reading is talking about the added gp costs for material and XP components for spells ACTUALLY cast by items as opposed to just being prerequisites. If an item actually casts a spell, it increases the base price (but this does not affect creation time and costs at all, just the market price). This is correct and is stated directly. [/QUOTE]
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