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Magic Item Question
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<blockquote data-quote="Anubis" data-source="post: 1066644" data-attributes="member: 2358"><p>It DOES increase the market value. The base price and cost to create is what doesn't go up.</p><p></p><p></p><p></p><p>You see, the old books never said that, but a lot of very . . . Well a lot of people interpreted that way, and it was an incorrect interpretation. That wording is still in there, but there are enough examples and clarifications that it's easy to see that it was not, is not, and never will be that way. If it were, creating ANY items with costly components would be impossible by default.</p><p></p><p>The confusion comes from the "spell is prepared and unable to be cast as if he had already cast it blah blah blah" line. It basical,ly is talking about spell slot availability and says that you can't use that spell slot, as if you had cast the spell that day. The correct interpretation, however, is a simple one. The reasoning behind that text is simply to let you know that you can't use that spell slot for anything else and that the spell has to have been prepared and you can't cast it, as if it had already been cast. Without that text, the creator could still cast that spell as a normal daily spell even after a day of creating. That text is NOT meant to imply in any way that you have to pay the costs per day of creation.</p><p></p><p>I never have understood why people thought that. It defies all logic and common sense. With that rules, a Ring of Three Wishes couldn't be made until somewhere around like Level 400 due to the XP costs. In addition, the stat-boosting tomes could never be made either.</p><p></p><p>Instead, if the spell is ONLY a prerequisite and not in the item, you pay the material and XP costs once. For other items, you have to pay the price PER CHARGE. For permanent items that are always active or unlimited uses, you pay as if there were 100 charges. Simple.</p><p></p><p></p><p></p><p>Exactly.</p></blockquote><p></p>
[QUOTE="Anubis, post: 1066644, member: 2358"] It DOES increase the market value. The base price and cost to create is what doesn't go up. You see, the old books never said that, but a lot of very . . . Well a lot of people interpreted that way, and it was an incorrect interpretation. That wording is still in there, but there are enough examples and clarifications that it's easy to see that it was not, is not, and never will be that way. If it were, creating ANY items with costly components would be impossible by default. The confusion comes from the "spell is prepared and unable to be cast as if he had already cast it blah blah blah" line. It basical,ly is talking about spell slot availability and says that you can't use that spell slot, as if you had cast the spell that day. The correct interpretation, however, is a simple one. The reasoning behind that text is simply to let you know that you can't use that spell slot for anything else and that the spell has to have been prepared and you can't cast it, as if it had already been cast. Without that text, the creator could still cast that spell as a normal daily spell even after a day of creating. That text is NOT meant to imply in any way that you have to pay the costs per day of creation. I never have understood why people thought that. It defies all logic and common sense. With that rules, a Ring of Three Wishes couldn't be made until somewhere around like Level 400 due to the XP costs. In addition, the stat-boosting tomes could never be made either. Instead, if the spell is ONLY a prerequisite and not in the item, you pay the material and XP costs once. For other items, you have to pay the price PER CHARGE. For permanent items that are always active or unlimited uses, you pay as if there were 100 charges. Simple. Exactly. [/QUOTE]
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