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Magic item rarity revision forthcoming?
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<blockquote data-quote="Nifft" data-source="post: 5394555" data-attributes="member: 6562"><p>Mmmm. I disagree about both of your points.</p><p></p><p>I suspect that many players would indeed drop that "interesting" +2 sword for a boring +3 sword.</p><p></p><p>Also, I believe that items can be made which are <strong>mechanically</strong> interesting, where the item's mechanics have an impact on the type of decisions the character is inclined to make.</p><p></p><p>- - -</p><p></p><p>WotC's big failing here was to ignore their own design decisions, and create a bunch of item which are <strong>just plain better</strong> than any other item of their same slot. I think they created items like the Iron Armbands of Power to "patch" their previous monster designs, but the problem with a patch like that is it only works if everyone uses IAoP, and then that item slot becomes very boring.</p><p></p><p>The correct solution would have been to fix monster stats and leave items as niche as they were.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 5394555, member: 6562"] Mmmm. I disagree about both of your points. I suspect that many players would indeed drop that "interesting" +2 sword for a boring +3 sword. Also, I believe that items can be made which are [b]mechanically[/b] interesting, where the item's mechanics have an impact on the type of decisions the character is inclined to make. - - - WotC's big failing here was to ignore their own design decisions, and create a bunch of item which are [b]just plain better[/b] than any other item of their same slot. I think they created items like the Iron Armbands of Power to "patch" their previous monster designs, but the problem with a patch like that is it only works if everyone uses IAoP, and then that item slot becomes very boring. The correct solution would have been to fix monster stats and leave items as niche as they were. Cheers, -- N [/QUOTE]
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Magic item rarity revision forthcoming?
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