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Magic item rarity revision forthcoming?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5397367" data-attributes="member: 82106"><p>Good grief, when did you start playing D&D Nifft? Maybe it is a matter of what edition people started in or got used to but I started with White Box 1974 D&D and the game told the DM next to NOTHING, you figured it all out for yourself, and it was fine. Nowadays the game practically holds the DM's tender little hand 97% of the way to the bank and people spit and fume about how some detail is actually left to the judgment of the people playing.</p><p></p><p>Buck up and enjoy the little room that the official rules leave you as a DM. <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f609.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=";)" title="Wink ;)" data-smilie="2"data-shortname=";)" /> Honestly, it is just a knob that the devs painted bright red and left there for us to twist. You're right, you always had the power to do this, but now you have a framework for doing it in. Compared to the 'crafting' rules of 3.x and the Enchant Item spell of AD&D this is bliss.</p><p></p><p></p><p></p><p>Yeah, though I'd venture to say that without the Daily Item Use rule unlimited crafting is right out in any type of setting, unless you can keep your players from expressing their inner munchkin and making dozens of certain items.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5397367, member: 82106"] Good grief, when did you start playing D&D Nifft? Maybe it is a matter of what edition people started in or got used to but I started with White Box 1974 D&D and the game told the DM next to NOTHING, you figured it all out for yourself, and it was fine. Nowadays the game practically holds the DM's tender little hand 97% of the way to the bank and people spit and fume about how some detail is actually left to the judgment of the people playing. Buck up and enjoy the little room that the official rules leave you as a DM. ;) Honestly, it is just a knob that the devs painted bright red and left there for us to twist. You're right, you always had the power to do this, but now you have a framework for doing it in. Compared to the 'crafting' rules of 3.x and the Enchant Item spell of AD&D this is bliss. Yeah, though I'd venture to say that without the Daily Item Use rule unlimited crafting is right out in any type of setting, unless you can keep your players from expressing their inner munchkin and making dozens of certain items. [/QUOTE]
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