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Magic item rarity revision forthcoming?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5397813" data-attributes="member: 82106"><p>Personally I think the execution was a done in a wise way. Instead of trying to go through 4000 or so items and make an arbitrary decision on each and every one of them cold with no real experience of how the new system will exactly work in practice they made the bulk of items uncommon. With the understanding that the DM can easily adjust that on a case-by-case basis as needed in the context of their game. This way there are no large number of revisions needed in the list later on to make items LESS available because someone didn't consider every possible ramification of every item the first time around.</p><p></p><p>Later on they can easily go through and either add a few more common items or based on feedback and experience they can open up a few uncommon items and make them common. It is a lot easier to loosen up restrictions on the players later on than it is to tighten them up. </p><p></p><p>So honestly, while in a perfect world they would have some finely tuned list of common/uncommon/rare a week after they made this fairly significant adjustment in the rules the reality is WotC probably has a LOT of other stuff for their guys to be working on and wants to take the time to do it right. It will probably be a somewhat gradual process. It isn't perfect but it is what realistically makes sense IMHO.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5397813, member: 82106"] Personally I think the execution was a done in a wise way. Instead of trying to go through 4000 or so items and make an arbitrary decision on each and every one of them cold with no real experience of how the new system will exactly work in practice they made the bulk of items uncommon. With the understanding that the DM can easily adjust that on a case-by-case basis as needed in the context of their game. This way there are no large number of revisions needed in the list later on to make items LESS available because someone didn't consider every possible ramification of every item the first time around. Later on they can easily go through and either add a few more common items or based on feedback and experience they can open up a few uncommon items and make them common. It is a lot easier to loosen up restrictions on the players later on than it is to tighten them up. So honestly, while in a perfect world they would have some finely tuned list of common/uncommon/rare a week after they made this fairly significant adjustment in the rules the reality is WotC probably has a LOT of other stuff for their guys to be working on and wants to take the time to do it right. It will probably be a somewhat gradual process. It isn't perfect but it is what realistically makes sense IMHO. [/QUOTE]
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Magic item rarity revision forthcoming?
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