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*Pathfinder & Starfinder
Magic item rarity revision forthcoming?
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<blockquote data-quote="Balesir" data-source="post: 5402317" data-attributes="member: 27160"><p>It seems to me that part of the problem is that the original design gave only one dimension with which to define magic item "worth" - level. Thus, for any level of item, you have a straitjacket that defines (a) the magnitude of the power(s) the item may contain, and (b) the number and range/applicability of the power(s) in the item.</p><p></p><p>Maybe what is needed is for there to ba a clear guideline for the number and range/applicability of powers for a "single item". This could even be done with the rarity system; Common = "1 item", Uncommon = "3 items" and Rare = "6 items", maybe. Thus, each item has a level (which determines how much "oomph" each power they hold may have) and a number of powers that determines rarity. The Flaming Sword example has an enhancement bonus and ability to switch damage type (1 "item" worth), extra damage on every strike (another "item" worth) and a daily power (a final "item" worth). The item is level 6 at +2 bonus (because it's not much better, in absolute power, than a straight +2 weapon), but costs 3 times as much as a "simple" or "common" level 6 item. Basically, it is treated like three items that happen to occupy the same slot and be usable all at once.</p></blockquote><p></p>
[QUOTE="Balesir, post: 5402317, member: 27160"] It seems to me that part of the problem is that the original design gave only one dimension with which to define magic item "worth" - level. Thus, for any level of item, you have a straitjacket that defines (a) the magnitude of the power(s) the item may contain, and (b) the number and range/applicability of the power(s) in the item. Maybe what is needed is for there to ba a clear guideline for the number and range/applicability of powers for a "single item". This could even be done with the rarity system; Common = "1 item", Uncommon = "3 items" and Rare = "6 items", maybe. Thus, each item has a level (which determines how much "oomph" each power they hold may have) and a number of powers that determines rarity. The Flaming Sword example has an enhancement bonus and ability to switch damage type (1 "item" worth), extra damage on every strike (another "item" worth) and a daily power (a final "item" worth). The item is level 6 at +2 bonus (because it's not much better, in absolute power, than a straight +2 weapon), but costs 3 times as much as a "simple" or "common" level 6 item. Basically, it is treated like three items that happen to occupy the same slot and be usable all at once. [/QUOTE]
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Magic item rarity revision forthcoming?
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