Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
NOW LIVE! Today's the day you meet your new best friend. You don’t have to leave Wolfy behind... In 'Pets & Sidekicks' your companions level up with you!
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic item rarity revision forthcoming?
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="AbdulAlhazred" data-source="post: 5402383" data-attributes="member: 82106"><p>I don't think the idea of rarity is about the power level of the items at all. It is about controlling character access to item powers. Common items never have powers, or possibly just have some kind of power that could be harmless if it were spammed. Uncommon items have powers that really need to be restricted such that no matter what level you are you can't gain access to multiple instances of that power. </p><p></p><p>Rare items are a bit of a different beast. They are almost certainly going to be more powerful than other items at the same level, but given that players will never be getting the choice of these items and will see a small and controlled number of them they don't NEED to be on the same power curve as other items. Look at artifacts, they too don't fall into any kind of power curve that resembles normal items except in a VERY general respect of the types of powers they have will be generally appropriate to the tier they are designed for. You can think of rare items as somewhere intermediate between artifacts and normal common/uncommon items. What the level of an item tells you is roughly what point in the game it is considered appropriate to give out that type of item in order to maintain expected power levels and modes of play.</p><p></p><p>As for artifacts being listed in Compendium as "uncommon", so what? All items default to uncommon. Artifacts are outside the whole parcel scheme anyway, so a rarity category for them is irrelevant, not part of the rules, and is just there because of the way Compendium works. Really, trying to ball bust on WotC at every turn for the most trivial minutia gets tiring. Can we just from now on in all threads assume that everyone hates WotC and is silently breaking their nuts with a hammer every 5 minutes so we can just not have to read it anymore?</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5402383, member: 82106"] I don't think the idea of rarity is about the power level of the items at all. It is about controlling character access to item powers. Common items never have powers, or possibly just have some kind of power that could be harmless if it were spammed. Uncommon items have powers that really need to be restricted such that no matter what level you are you can't gain access to multiple instances of that power. Rare items are a bit of a different beast. They are almost certainly going to be more powerful than other items at the same level, but given that players will never be getting the choice of these items and will see a small and controlled number of them they don't NEED to be on the same power curve as other items. Look at artifacts, they too don't fall into any kind of power curve that resembles normal items except in a VERY general respect of the types of powers they have will be generally appropriate to the tier they are designed for. You can think of rare items as somewhere intermediate between artifacts and normal common/uncommon items. What the level of an item tells you is roughly what point in the game it is considered appropriate to give out that type of item in order to maintain expected power levels and modes of play. As for artifacts being listed in Compendium as "uncommon", so what? All items default to uncommon. Artifacts are outside the whole parcel scheme anyway, so a rarity category for them is irrelevant, not part of the rules, and is just there because of the way Compendium works. Really, trying to ball bust on WotC at every turn for the most trivial minutia gets tiring. Can we just from now on in all threads assume that everyone hates WotC and is silently breaking their nuts with a hammer every 5 minutes so we can just not have to read it anymore? [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic item rarity revision forthcoming?
Top