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*Pathfinder & Starfinder
Magic item rarity revision forthcoming?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5402549" data-attributes="member: 82106"><p>Well, my complaint is more general. The constant refrain is "bad, broken, WotC sukz, money grubbing, etc etc etc" and I just get sick of it all. My eyes can only roll up into my head so many times in one day. In all fairness it isn't particularly you KD. I'm just saying, overall, can we just can that refrain? I'm interested in "Hey, such and such is like X, but why isn't it like Y, would that work better and be more cool?" vs "Obviously this horribly broken X exists so that we will be forced to pay WotC more money next month for Y!". I should just start a whole other thread for that, but it would be pointless...</p><p></p><p>As for the whole rarity thing, I can't really say anything more than what I've said before. I will however observe that I'm not even being overly generous to WotC here. MAYBE THEY DID go through every single item with a fine toothed comb and decided exactly what should be each rarity category. I've assumed they were rather cursory about it for reasons that I've stated before, but this is only a hypothesis. For all I know Mike Mearls himself sat down and went through the entire list item by item and has a well-reasoned argument for every single item.</p><p></p><p>I agree, there could be more common items at more levels. As, again, I've said before DMs really CAN handle that though. Every game is different and it is a lot easier on the DM to be saying "OK, if you want to craft an uncommon item just ask me about it and we'll decide if it seems reasonable to either reclassify it or come up with a way you can make it." than "OK, every single time you even contemplate making anything I'm going to HAVE to decide if it should really be common or not because WotC overenthusiastically dumped all kinds of questionable stuff into the common category."</p><p></p><p>DMs really don't have to do some vast amount of work here. Let the players do what they have always done and just say they want to make an item and then do what DMs have always done and figure out what should happen next. It isn't like the players are going to go down the list and try to ask about 1000's of items. They'll have a small number of requests for specific items now and then. </p><p></p><p>I'd finally note that, as people have already noticed, BoMS is a poster child for exactly why most items should default to uncommon. Here we have the issue in a nutshell. Anyone can now craft BoMS and players will expect to be able to as it is listed as common, yet it pretty much obviously shouldn't be a common item. While I want to see more common items I'd rather see too few and not have to deal with dozens of cases like BoMS which I will now have to specifically tell all the players they can't craft willy nilly. This is fine in my game, no big deal, but for more open games or events where it really isn't practical to vet everything constantly and the DM may only run into it at the table the more conservative categorization makes a LOT of sense to me.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5402549, member: 82106"] Well, my complaint is more general. The constant refrain is "bad, broken, WotC sukz, money grubbing, etc etc etc" and I just get sick of it all. My eyes can only roll up into my head so many times in one day. In all fairness it isn't particularly you KD. I'm just saying, overall, can we just can that refrain? I'm interested in "Hey, such and such is like X, but why isn't it like Y, would that work better and be more cool?" vs "Obviously this horribly broken X exists so that we will be forced to pay WotC more money next month for Y!". I should just start a whole other thread for that, but it would be pointless... As for the whole rarity thing, I can't really say anything more than what I've said before. I will however observe that I'm not even being overly generous to WotC here. MAYBE THEY DID go through every single item with a fine toothed comb and decided exactly what should be each rarity category. I've assumed they were rather cursory about it for reasons that I've stated before, but this is only a hypothesis. For all I know Mike Mearls himself sat down and went through the entire list item by item and has a well-reasoned argument for every single item. I agree, there could be more common items at more levels. As, again, I've said before DMs really CAN handle that though. Every game is different and it is a lot easier on the DM to be saying "OK, if you want to craft an uncommon item just ask me about it and we'll decide if it seems reasonable to either reclassify it or come up with a way you can make it." than "OK, every single time you even contemplate making anything I'm going to HAVE to decide if it should really be common or not because WotC overenthusiastically dumped all kinds of questionable stuff into the common category." DMs really don't have to do some vast amount of work here. Let the players do what they have always done and just say they want to make an item and then do what DMs have always done and figure out what should happen next. It isn't like the players are going to go down the list and try to ask about 1000's of items. They'll have a small number of requests for specific items now and then. I'd finally note that, as people have already noticed, BoMS is a poster child for exactly why most items should default to uncommon. Here we have the issue in a nutshell. Anyone can now craft BoMS and players will expect to be able to as it is listed as common, yet it pretty much obviously shouldn't be a common item. While I want to see more common items I'd rather see too few and not have to deal with dozens of cases like BoMS which I will now have to specifically tell all the players they can't craft willy nilly. This is fine in my game, no big deal, but for more open games or events where it really isn't practical to vet everything constantly and the DM may only run into it at the table the more conservative categorization makes a LOT of sense to me. [/QUOTE]
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