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Magic item rarity revision forthcoming?
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<blockquote data-quote="Nifft" data-source="post: 5402802" data-attributes="member: 6562"><p>If we never tell them that they did something bad, how will they learn?</p><p></p><p>If they never learn, how will they do better next time?</p><p></p><p>The stifling silence you champion is bad for the game you like.</p><p></p><p> If they did a whole bunch of work in secret -- and then threw the work away -- and the results of this work are identical to <strong>being lazy</strong>, then they have made an error exactly equal to the error of <strong>being lazy</strong>.</p><p></p><p> Mmm. The trouble is that some players try to use the rules as guidelines -- "oh this is Uncommon, it would be against the spirit of the rules to craft that" -- while some players see the rules as an obstacle to be overcome in their quest for <span style="color: Red">Real Ultimate Power</span>(tm).</p><p></p><p>IMHO the game shouldn't be written such that pestering the GM results in a power-up. There should be concrete limits to optimization, and the boundaries should be well marked, so that you get your power-ups from <strong>playing within the rules of the game</strong>, rather than by petitioning for rules changes in your favor.</p><p></p><p> Perhaps you're thinking of IAoP (which are Uncommon), but confusing them with the very similar BoMS (which are Common).</p><p></p><p>Both items grant a static bonus to the damage of certain attacks. One is perfect for Essentials characters, the other is preferred by non-Essentials characters.</p><p></p><p>Cheers, -- N</p></blockquote><p></p>
[QUOTE="Nifft, post: 5402802, member: 6562"] If we never tell them that they did something bad, how will they learn? If they never learn, how will they do better next time? The stifling silence you champion is bad for the game you like. If they did a whole bunch of work in secret -- and then threw the work away -- and the results of this work are identical to [b]being lazy[/b], then they have made an error exactly equal to the error of [B]being lazy[/B]. Mmm. The trouble is that some players try to use the rules as guidelines -- "oh this is Uncommon, it would be against the spirit of the rules to craft that" -- while some players see the rules as an obstacle to be overcome in their quest for [COLOR="Red"]Real Ultimate Power[/COLOR](tm). IMHO the game shouldn't be written such that pestering the GM results in a power-up. There should be concrete limits to optimization, and the boundaries should be well marked, so that you get your power-ups from [b]playing within the rules of the game[/b], rather than by petitioning for rules changes in your favor. Perhaps you're thinking of IAoP (which are Uncommon), but confusing them with the very similar BoMS (which are Common). Both items grant a static bonus to the damage of certain attacks. One is perfect for Essentials characters, the other is preferred by non-Essentials characters. Cheers, -- N [/QUOTE]
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Magic item rarity revision forthcoming?
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