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Magic item rarity revision forthcoming?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5403578" data-attributes="member: 82106"><p>Yeah, I don't think it is QUITE that simple. I'm not discounting any of the points you are making, but if you look at the power loadout of a Wizard vs a Fighter they are going to each have ways of effectively doing something with each action so that on the whole it seems to me they are equally effective. I don't think it is entirely relevant to try to go down the list and make a damage output comparison in each power type. I think the Wizard is a good bit more likely to be able to drop a power in such a way as to swing an entire encounter instantly and radically in favor of the party. The Fighter less so. OTOH the Fighter is constantly contributing incrementally each round to a greater degree in most cases. </p><p></p><p>I think some sort of similar comparison can be made with other casters and other weapon users. I'm not really suggesting there aren't reasons why some casters couldn't use more damage output, or that some weapon users might not be VERY strong classes. I just think it isn't a very cut-and-dried situation and that maybe "casters need to do more damage" or "weapon users do excessive damage" is too much of a generalization. Some caster classes probably could really use a damage output increase, like Warlocks. Some weapon users are living high on the hog, like bow Rangers. OTOH if you drop in a significant generally available damage increase for casters (say tied to implements in some fashion) that might well put some caster classes way ahead of where they need to be. Dropping a couple extra points of damage on a Wizard or Sorcerer (maybe Invoker too) can have a really serious impact on their performance. Given the amount of AoE some of these guys can deploy I think any solution that is required really needs to be implemented on a case-by-case basis for the specific class.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5403578, member: 82106"] Yeah, I don't think it is QUITE that simple. I'm not discounting any of the points you are making, but if you look at the power loadout of a Wizard vs a Fighter they are going to each have ways of effectively doing something with each action so that on the whole it seems to me they are equally effective. I don't think it is entirely relevant to try to go down the list and make a damage output comparison in each power type. I think the Wizard is a good bit more likely to be able to drop a power in such a way as to swing an entire encounter instantly and radically in favor of the party. The Fighter less so. OTOH the Fighter is constantly contributing incrementally each round to a greater degree in most cases. I think some sort of similar comparison can be made with other casters and other weapon users. I'm not really suggesting there aren't reasons why some casters couldn't use more damage output, or that some weapon users might not be VERY strong classes. I just think it isn't a very cut-and-dried situation and that maybe "casters need to do more damage" or "weapon users do excessive damage" is too much of a generalization. Some caster classes probably could really use a damage output increase, like Warlocks. Some weapon users are living high on the hog, like bow Rangers. OTOH if you drop in a significant generally available damage increase for casters (say tied to implements in some fashion) that might well put some caster classes way ahead of where they need to be. Dropping a couple extra points of damage on a Wizard or Sorcerer (maybe Invoker too) can have a really serious impact on their performance. Given the amount of AoE some of these guys can deploy I think any solution that is required really needs to be implemented on a case-by-case basis for the specific class. [/QUOTE]
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