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Magic item rarity revision forthcoming?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5403875" data-attributes="member: 82106"><p>Come and Get It MIGHT swing an encounter, of course. Anything MIGHT, and it is a perfectly fine power. OTOH Flaming Sphere WILL win an encounter except under the most adverse possible circumstances. Consecrated Ground WILL win an encounter almost every time. There IS a difference.</p><p></p><p></p><p></p><p>No, I'm not kidding myself at all because said laser cleric is ALSO healing someone at the same time. I'm not sure exactly which powers you're referring to 3d6 vs 3d12 but I'm going to postulate that your 3d6 at range 10 is also debuffing the enemy in some fashion. It just isn't ALL about damage output. If it was a party of 5 rangers would be invincible and that just doesn't pan out in practice. Now, I'm not opposed to the idea that your great bow wielding ranger may WELL be the most overall effective single character build around and the reason for that may well be all the damage he can dish out. I'm just not automatically convinced that it overbalances all the things that casters can do.</p><p></p><p></p><p></p><p>Sure, but the Ranger gets to do one or two of this kind of attack in a day and they're close burst powers at best. The Wizard (who isn't even a striker) can do a range 10 3x3 burst EVERY ROUND if he wants, can lay down a 5x5 zone of autodamage that blocks LoS, a wall of fire, etc. If you're going to slap a +2/+4/+6 damage bonus onto those attacks every single round for every target, YES you are going to bust lose some game balance pretty soon. I assure you.</p><p></p><p>Most of the games I've run have been in mid-high heroic and low paragon. At those levels I think weapon users actually have the best of it over casters and yet time and time again I've seen Wizards turn an encounter into swiss cheese with the flick of an implement. The Fighters, Rogues, and Rangers were in there every fight chewing away like mad and pinning the enemy down, so they weren't less important and I'm not saying I haven't seen them downright win a fight with awesome either, but the Wizards and the much maligned poor old Starlock (who is actually pretty darn nasty despite the classes bad rep) definitely pull off the "I Win" quite a bit more often than the melee chaps do.</p><p></p><p>I don't think it would hurt for some casters to get a little extra juice on single-target attacks. Warlocks certainly could use it. It wouldn't really hurt Wizards either (though the Essentials buffs to encounter spells and Mage school features may change my mind on that). I'm just not convinced that weapon users actually end up far ahead across the board as some people seem to like to claim.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5403875, member: 82106"] Come and Get It MIGHT swing an encounter, of course. Anything MIGHT, and it is a perfectly fine power. OTOH Flaming Sphere WILL win an encounter except under the most adverse possible circumstances. Consecrated Ground WILL win an encounter almost every time. There IS a difference. No, I'm not kidding myself at all because said laser cleric is ALSO healing someone at the same time. I'm not sure exactly which powers you're referring to 3d6 vs 3d12 but I'm going to postulate that your 3d6 at range 10 is also debuffing the enemy in some fashion. It just isn't ALL about damage output. If it was a party of 5 rangers would be invincible and that just doesn't pan out in practice. Now, I'm not opposed to the idea that your great bow wielding ranger may WELL be the most overall effective single character build around and the reason for that may well be all the damage he can dish out. I'm just not automatically convinced that it overbalances all the things that casters can do. Sure, but the Ranger gets to do one or two of this kind of attack in a day and they're close burst powers at best. The Wizard (who isn't even a striker) can do a range 10 3x3 burst EVERY ROUND if he wants, can lay down a 5x5 zone of autodamage that blocks LoS, a wall of fire, etc. If you're going to slap a +2/+4/+6 damage bonus onto those attacks every single round for every target, YES you are going to bust lose some game balance pretty soon. I assure you. Most of the games I've run have been in mid-high heroic and low paragon. At those levels I think weapon users actually have the best of it over casters and yet time and time again I've seen Wizards turn an encounter into swiss cheese with the flick of an implement. The Fighters, Rogues, and Rangers were in there every fight chewing away like mad and pinning the enemy down, so they weren't less important and I'm not saying I haven't seen them downright win a fight with awesome either, but the Wizards and the much maligned poor old Starlock (who is actually pretty darn nasty despite the classes bad rep) definitely pull off the "I Win" quite a bit more often than the melee chaps do. I don't think it would hurt for some casters to get a little extra juice on single-target attacks. Warlocks certainly could use it. It wouldn't really hurt Wizards either (though the Essentials buffs to encounter spells and Mage school features may change my mind on that). I'm just not convinced that weapon users actually end up far ahead across the board as some people seem to like to claim. [/QUOTE]
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