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Magic item rarity revision forthcoming?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5404202" data-attributes="member: 82106"><p>With the new implement rules though Staff of Ruin is no more than a single feat away from all arcane casters, and staff is an implement for invokers and druids as well. It would take 2 feats for a cleric or other caster to use one, which is a bit steep. Still, the accessibility is much improved over the situation in pre-Essentials implement rules. With DIS you can also use the damage bonus and still cast with the implement of your choice. So in effect for some PCs a Staff of Ruin is pretty much the equivalent of something like IAoP, while for others it is a reasonable but not free option, and for still others a fairly expensive option.</p><p></p><p>As KD says, there are not the wide variety of ways to get damage bonuses with implements. A few exist, but they almost invariably involve taking a feat. For instance you can pick up Superior Implement Proficiency and use superior implements.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5404202, member: 82106"] With the new implement rules though Staff of Ruin is no more than a single feat away from all arcane casters, and staff is an implement for invokers and druids as well. It would take 2 feats for a cleric or other caster to use one, which is a bit steep. Still, the accessibility is much improved over the situation in pre-Essentials implement rules. With DIS you can also use the damage bonus and still cast with the implement of your choice. So in effect for some PCs a Staff of Ruin is pretty much the equivalent of something like IAoP, while for others it is a reasonable but not free option, and for still others a fairly expensive option. As KD says, there are not the wide variety of ways to get damage bonuses with implements. A few exist, but they almost invariably involve taking a feat. For instance you can pick up Superior Implement Proficiency and use superior implements. [/QUOTE]
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