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Magic item rarity revision forthcoming?
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<blockquote data-quote="Balesir" data-source="post: 5406063" data-attributes="member: 27160"><p>Sure, but it isn't done with any clear aim to get feedback. There is no private DDI feedback forum, for example, with points/forum xp for useful input (just something like the xp system here could be a useful guide to help the Devs). I get the feeling they view the digital aspect as a marketing tool and nothing much else; the previews are to get some hype/buzz going prior to release rather than to get system feedback.</p><p></p><p>This is obviously a concern; I think WotC need to think really hard about what they are in business to sell. Is it books, a game system or a hobby experience? Then they can look at the avenues for making the money they need to sustain a business from that. Sticking to the old, tried and tested avenues feels 'safe', but if potential is left unfulfilled - especially when the market comprises people as imaginative and proactive as roleplayers - the customers will fill that "potential gap" with tools and facilities of their own. WotC might then label some of that gap-filling "piracy", but setting out to fight your own customers is not likely a winning formula.</p><p></p><p>Oh, apart from a very few beacons in the mist, there are few businesses that really do seem to have cottoned onto how to deal with the revolution that is in the middle of happening, agreed. But there are signs of progress.</p><p></p><p>I am in no doubt at all that RPGs and much else can survive in the 'digital age' - the only question is "in what form?"</p></blockquote><p></p>
[QUOTE="Balesir, post: 5406063, member: 27160"] Sure, but it isn't done with any clear aim to get feedback. There is no private DDI feedback forum, for example, with points/forum xp for useful input (just something like the xp system here could be a useful guide to help the Devs). I get the feeling they view the digital aspect as a marketing tool and nothing much else; the previews are to get some hype/buzz going prior to release rather than to get system feedback. This is obviously a concern; I think WotC need to think really hard about what they are in business to sell. Is it books, a game system or a hobby experience? Then they can look at the avenues for making the money they need to sustain a business from that. Sticking to the old, tried and tested avenues feels 'safe', but if potential is left unfulfilled - especially when the market comprises people as imaginative and proactive as roleplayers - the customers will fill that "potential gap" with tools and facilities of their own. WotC might then label some of that gap-filling "piracy", but setting out to fight your own customers is not likely a winning formula. Oh, apart from a very few beacons in the mist, there are few businesses that really do seem to have cottoned onto how to deal with the revolution that is in the middle of happening, agreed. But there are signs of progress. I am in no doubt at all that RPGs and much else can survive in the 'digital age' - the only question is "in what form?" [/QUOTE]
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