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Magic item rarity revision forthcoming?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5406075" data-attributes="member: 82106"><p>Well, I'm not quite so sure. They certainly did get some feedback from early reviews of a number of things like the hybrid system and some of the psionic classes. Maybe they didn't organize it in a fashion that was ideal. I'm not sure since I really don't claim to be an expert on organizing online communities. I know the things you suggest are commonly employed. I'm just not as sure most of them are proven to actually work really well. They could probably up their game in this area though. Still, I think at least the concept of getting community feedback is genuinely there.</p><p></p><p></p><p></p><p>Yeah, it seems safe to say WotC is willing to try to move forward, but still mired in a lot of old school thinking. Change takes time. I think if I were them I'd be more concerned that some other company like Paizo is going to come along and figure it all out before they do. OTOH at least WotC has the resources behind it to try things. While they do make mistakes they've also managed to make some progress. I think they deserve some credit for that. I know from experience that business innovation is HARD.</p><p></p><p></p><p></p><p>Well, yes, that is the question. They may not end up being very recognizable to us here today in say 10 years. Games like D&D, rooted in PnP TT gaming may simply not really translate to the new world well enough to survive. I'd imagine that in 10 years there will still BE a D&D. I mean I know I'll keep playing as long as I can find players. The current generation of games at that point may be based on a whole new set of techniques and media though. Hard to even speculate on what that will look like. I'll guess it will involve RP with players taking the roles of fantastical characters and experiencing adventures of some sort, but beyond that who knows?</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5406075, member: 82106"] Well, I'm not quite so sure. They certainly did get some feedback from early reviews of a number of things like the hybrid system and some of the psionic classes. Maybe they didn't organize it in a fashion that was ideal. I'm not sure since I really don't claim to be an expert on organizing online communities. I know the things you suggest are commonly employed. I'm just not as sure most of them are proven to actually work really well. They could probably up their game in this area though. Still, I think at least the concept of getting community feedback is genuinely there. Yeah, it seems safe to say WotC is willing to try to move forward, but still mired in a lot of old school thinking. Change takes time. I think if I were them I'd be more concerned that some other company like Paizo is going to come along and figure it all out before they do. OTOH at least WotC has the resources behind it to try things. While they do make mistakes they've also managed to make some progress. I think they deserve some credit for that. I know from experience that business innovation is HARD. Well, yes, that is the question. They may not end up being very recognizable to us here today in say 10 years. Games like D&D, rooted in PnP TT gaming may simply not really translate to the new world well enough to survive. I'd imagine that in 10 years there will still BE a D&D. I mean I know I'll keep playing as long as I can find players. The current generation of games at that point may be based on a whole new set of techniques and media though. Hard to even speculate on what that will look like. I'll guess it will involve RP with players taking the roles of fantastical characters and experiencing adventures of some sort, but beyond that who knows? [/QUOTE]
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