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Magic item rarity revision forthcoming?
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<blockquote data-quote="AbdulAlhazred" data-source="post: 5406930" data-attributes="member: 82106"><p>Well, this is interesting Nifft, I guess you can show me where in DDI the action economy rules and other general rules for a beast companion ACTUALLY ARE then? Meh, don't waste your time looking, they aren't there. Neither are many of the key rules for Familiars, etc. You can run them because either you've got the books around or other people have the books around, or at least you've read the books and can recall the more critical bits of the rules. Honestly, it isn't like I have to go running off the MP1 every day to look up how a beast companion works, Compendium really IS fine 95% of the time. I love it and in fact I love it enough that I consider it to be the best thing in DDI. MAYBE not quite worth the cost by itself, but it really is awesome.</p><p></p><p>And nobody AFAIK is claiming that power write ups are poetry. There is just a lot of OTHER stuff in the books. Honestly, whenever I feel like maybe I'm not sure where to go with something in my game, or something seems like it isn't as cool as it could be, or there is a problem that is nagging me, I whip open DMG or DMG2 or maybe one of the other books and REALLY there is something right there addressing it. As much as I love the Compendium the books are (mostly) gold. Even the WORST of the 4e books has a lot of good stuff in it that is never going to be in any Compendium.</p><p></p><p>It is all a matter of taste, but what I would say is that at this time the books are still the beating heart of D&D. The game could easily go on without any DDI, it couldn't survive at this point without printed books. WotC, I suspect, knows this and knows which line of business to protect. When push comes to shove, for now, book and accessory line sales are top dog and DDI is product support function that happens to bring in some revenue.</p></blockquote><p></p>
[QUOTE="AbdulAlhazred, post: 5406930, member: 82106"] Well, this is interesting Nifft, I guess you can show me where in DDI the action economy rules and other general rules for a beast companion ACTUALLY ARE then? Meh, don't waste your time looking, they aren't there. Neither are many of the key rules for Familiars, etc. You can run them because either you've got the books around or other people have the books around, or at least you've read the books and can recall the more critical bits of the rules. Honestly, it isn't like I have to go running off the MP1 every day to look up how a beast companion works, Compendium really IS fine 95% of the time. I love it and in fact I love it enough that I consider it to be the best thing in DDI. MAYBE not quite worth the cost by itself, but it really is awesome. And nobody AFAIK is claiming that power write ups are poetry. There is just a lot of OTHER stuff in the books. Honestly, whenever I feel like maybe I'm not sure where to go with something in my game, or something seems like it isn't as cool as it could be, or there is a problem that is nagging me, I whip open DMG or DMG2 or maybe one of the other books and REALLY there is something right there addressing it. As much as I love the Compendium the books are (mostly) gold. Even the WORST of the 4e books has a lot of good stuff in it that is never going to be in any Compendium. It is all a matter of taste, but what I would say is that at this time the books are still the beating heart of D&D. The game could easily go on without any DDI, it couldn't survive at this point without printed books. WotC, I suspect, knows this and knows which line of business to protect. When push comes to shove, for now, book and accessory line sales are top dog and DDI is product support function that happens to bring in some revenue. [/QUOTE]
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