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Community
General Tabletop Discussion
*Pathfinder & Starfinder
Magic Item: Ring of Alterity
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<blockquote data-quote="Halivar" data-source="post: 1751415" data-attributes="member: 9327"><p>I got addicted to Final Fantasy X-2, and figured, "dude, dressspheres + D&D = k3wl!" I'm not sure how it is on balance, so comment is welcome.</p><p> </p><p> <strong>Ring of Alterity</strong></p><p> While worn, the subject gains the powers of another class or combination of classes. Each ring of alterity is tuned to a specific core class. When a character puts the ring on, he or she immediately loses all class benifits of their current classes and gains the benifits of the ring's class up to their level. BAB, hit points, and saves are all recalculated. The character's new max hitpoints remain the same on subsequent wearings of the ring. Ability scores, skills, and feats remain unchanged, though feats that use class abilities as prerequisites may fail to work if the feat cannot be qualified for while wearing the ring of alterity. Current hitpoints remain the same unless the character would end up with more hitpoints than is possible (i.e. a wizard with 40 hitpoints (max) becomes a fighter with 40 hitpoints, or a fighter with 120 hitpoints can become a wizard with 40 hitpoints (max)).</p><p> </p><p> Some rings of alterity have more than one class associated with them (i.e. multiclassed). Such rings have a predetermined level progression that reveals itself as a character levels with it. It may end up being a multiclassed ring, or even a ring with a prestige class.</p><p> </p><p> Rings associated with spontaneous casters such as sorcerors, psions, or bards have "spells known" predetermined. Wizard rings of alterity still require the wearer to have a spellbook; the ring only enables the wearer to use the spellbook to prepare spells as a wizard does.</p></blockquote><p></p>
[QUOTE="Halivar, post: 1751415, member: 9327"] I got addicted to Final Fantasy X-2, and figured, "dude, dressspheres + D&D = k3wl!" I'm not sure how it is on balance, so comment is welcome. [b]Ring of Alterity[/b] While worn, the subject gains the powers of another class or combination of classes. Each ring of alterity is tuned to a specific core class. When a character puts the ring on, he or she immediately loses all class benifits of their current classes and gains the benifits of the ring's class up to their level. BAB, hit points, and saves are all recalculated. The character's new max hitpoints remain the same on subsequent wearings of the ring. Ability scores, skills, and feats remain unchanged, though feats that use class abilities as prerequisites may fail to work if the feat cannot be qualified for while wearing the ring of alterity. Current hitpoints remain the same unless the character would end up with more hitpoints than is possible (i.e. a wizard with 40 hitpoints (max) becomes a fighter with 40 hitpoints, or a fighter with 120 hitpoints can become a wizard with 40 hitpoints (max)). Some rings of alterity have more than one class associated with them (i.e. multiclassed). Such rings have a predetermined level progression that reveals itself as a character levels with it. It may end up being a multiclassed ring, or even a ring with a prestige class. Rings associated with spontaneous casters such as sorcerors, psions, or bards have "spells known" predetermined. Wizard rings of alterity still require the wearer to have a spellbook; the ring only enables the wearer to use the spellbook to prepare spells as a wizard does. [/QUOTE]
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Magic Item: Ring of Alterity
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