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<blockquote data-quote="Mesh Hong" data-source="post: 4738710" data-attributes="member: 73463"><p><span style="font-family: 'Verdana'"><span style="color: white">My take on a linked set of items. Its pretty powerful, so I would recommend building it into the plot. In fact all artefacts should be built into the plot as they are unique and important items.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong><span style="font-size: 12px">The battle gear of Redrik Kurn.</span></strong> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">This is an example of a long term quest based set of items suitable to run the course of heroic tier play. The set of equipment was once owned by a powerful warlord who lived for battle and swept across the land with a large horde of followers. Several legends surround his death and the prophecy that one day his heir would rise from the common folk to continue his bloody reign.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The set comprises of:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Main weapon: Sword of Screaming (longsword)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Secondary weapon: Vigilant Dagger (Dagger)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Armour: Battle Wrought Armour (Scalemail)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Shield: Shield of Defence (Heavy Shield)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Keystone Piece: Helm of Victory</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The first piece found will just seem like single artefact, it will only become apparent that it is part of an artefact set once the second piece is found. <em>(DM note do not inform the owner of any concordance event that refers to another item in the set until the second piece is found)</em></span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">You are free to present the sword, dagger, armour or shield in any order. But each needs to be owned and used by the same character to qualify for advancement.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">The individual pieces cannot be disenchanted, if the PCs try and disenchant any piece it immediately moves on and leaves a mundane version of itself behind. Any powers that the pieces have do not count as magical item uses for the owner.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: white"><strong>1: Vigilant Dagger</strong></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">An old and tarnished dagger with a long hilt and a fine but sturdy blade.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Enhancement: +1 attack and damage</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Critcal: +1d6 per enhancement bonus</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Properities:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Whilst wearing or wielding the dagger you gain a +2 item bonus to initiative and may draw any weapon as a free action when you make an attack.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: white"><strong>2: Sword of Screaming</strong></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">A longsword with a cruel looking blade made from a strange slightly purple alloy that glows with a slightly disturbing hue in certain lights. Its has a finely crafted ivory hilt with a cluster of sapphires set in its pommel.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Enhancement: +2 attack and damage</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Critical: +1d8 thunder damage per enhancement bonus</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">Properties:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Screaming Swing</strong> (encounter, minor) – thunder, weapon</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Make an Intimidate vs. Will attack against an adjacent target; on hit until the end of your next turn you gain combat advantage against the target and all attacks against that target using the Sword of Screaming deal an additional 1d8 thunder damage.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Power:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Scream of Devastation</strong> (daily, standard) – thunder, fear, weapon</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Burst 1; attack STR vs. REF; 2W+STR+CHA thunder damage; on hit target is pushed 2 squares, knocked prone, deafened and takes 5 ongoing thunder damage (save ends both)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: white"><strong>3: Battle Wrought Armour</strong></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Ancient looking heavy armour made up of different styles of armour with the appearance of several lifetimes worth of repairs and alterations. On close inspection the marks of several different armour smiths can just me made out.</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Enhancement: +2 AC; +1 REF</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">Properties:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Gain Resistance 5 Thunder</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Power:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Blood Seeker</strong> (daily, minor) – healing</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Until the end of the encounter at the start of your turn gain regeneration equal to 1x number of non bloodied enemies adjacent to you and 2x the number of bloodied enemies adjacent to you. If there are no enemies adjacent to you and you are conscious you take 5 damage, this damage cannot be reduced in any way.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: white"><strong>4: Shield of Defence</strong></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">A large round shield scarred and notched by a thousand heavy blows.</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white">Properties:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Gain a +2 item bonus to athletics and Endurance skill checks</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Power:</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Defensive Manoeuvre</strong> (daily, immediate interrupt)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When you are hit by an attack with the weapon keyword reduce the damage by 10.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Obtaining any of the 4 pieces reveals the relevant sections of the following artefact abilities and properties. In order to progress beyond each tier of concordance another piece must be obtained. When all 4 pieces have been obtained the owner will receive dreams and portents as to where the final piece is located.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: white"><strong>Starting Concordance:</strong></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Upon wearing/using the first piece found</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Starting 5</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Owner is a fighter +1</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Owner is a warlord +2</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: white"><strong>General Concordance:</strong></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Owner gains a level +1d6</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Owner claims another piece of the set +1</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Owner lands the killing blow on 3 enemies in a single encounter (1/day) +1</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Owner lands the killing blow on 7 enemies in a single encounter (1/day) +2</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Owner scores a critical hit with a melee weapon (1/encounter) +1</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Owner is knocked unconscious or dying during battle (1/encounter) -2</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Owner refuses a challenge or flees from battle (1/day) -1</span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: white"><strong>Concordance Stages</strong></span></span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-size: 12px"><strong>Victorious</strong> (33 or more)</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>“You are the chosen who shall wield the ultimate prize, none shall stand in our way, with the Helm of Victory all will fall to our might!”</em></span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Owner receives dreams and portents about the location of the Helm of Victory; each day make an attack +10 vs. Will; on hit the owner is compelled to follow his visions and move towards the Helm. If he doesn’t then he takes a -2 penalty to all actions. (note: DM required to present owner with either a task that needs to be performed or a direction of travel, if the character doesn’t follow the artefacts suggestions then it taunts and distracts him, and threatens to leave if action isn’t taken)</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">Owner gains a +1 bonus to speed</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Battle Wrought Armour’s thunder resistance increases from +5 to +10 </span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-size: 12px"><strong>Ecstatic</strong> (26 to 32)</span> </span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>“Glory shall be ours, we must seek out the final piece”</em></span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>1: Vigilant dagger</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Scores a critical hit on a 19 or 20 roll</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>2: Sword of Screaming</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Gains the power:</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>Thunderous Blast</strong> (daily; standard) – thunder, weapon</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Range 10; attack STR vs. FORT; 3W+STR+CON thunder damage; on hit target is pushed CON squares, knocked prone, dazed and takes CON ongoing thunder damage (save ends both)</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>3: Battle Wrought Armour</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Enhancement bonus increases from +2 to +3</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>4: Shield of Defence</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">The wearer gain resistance 5 to elemental area, burst and blast damage</span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-size: 12px"><strong>Optimistic</strong> (19 to 25)</span> (cannot progress until they own 4 pieces of set)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>“Now we have the three, we are nearly restored”</em></span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>1: Vigilant dagger</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">The item bonus to initiative increases to +4</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>2: Sword of Screaming</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">The enhancement bonus increases from +2 to +3</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>3: Battle Wrought Armour</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">The owner can use a Second Wind as a minor action, if the owner is a dwarf the defence bonus from this action increases from +2 to +3</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>4: Shield of Defence</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When the owner uses the Defensive Manoeuvres power they may also spend a healing surge, if they do this they take a -2 penalty to all attacks until the end of their next turn.</span></span></p><p> </p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-size: 12px"><strong>Interested</strong> (12 to 18)</span> (cannot progress until they own 3 pieces of set)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>“Now we have the two, there is still much to find”</em></span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>1: Vigilant dagger</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Enhancement bonus increases from +1 to +2</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>2: Sword of Screaming</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Owner gains a +2 item bonus to intimidate skill checks</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>3: Battle Wrought Armour</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Owner gains a +5 item bonus to total HPs</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>4: Shield of Defence</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">When the owner uses the Defensive Manoeuvre power they also gain a +2 bonus to AC and Reflex defence until the end of their next turn.</span></span></p><p> </p><p><span style="color: white"><span style="font-family: 'Verdana'"><span style="font-size: 12px"><strong>Normal</strong></span></span><span style="font-family: 'Verdana'"><span style="font-size: 12px"> (5 to 11)</span> (cannot progress until they own 2 pieces of set)</span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">All items have standard properties and powers</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-size: 12px"><strong>Disheartened</strong> (1 to 4)</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>“You are not worthy, fight hard or perish”</em></span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>1: Vigilant dagger</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Loses the bonus initiative and quick draw ability</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>2: Sword of Screaming</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Enhancement bonus drops from +2 to +1 and loses the daily power Scream of Devastation.</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>3: Battle Wrought Armour</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Blood Seeker power becomes an encounter power that automatically activates using the owners minor action on the second round of combat.</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>4: Shield of Defence</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Loses the Defensive Manoeuvres daily power</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-size: 12px"><strong>Furious</strong> (0 or less)</span></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white"><em>“It is better that you die in battle than live in fear, we prefer to see you die!”</em></span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>1: Vigilant dagger</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Owner takes a -4 penalty to initiative</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>2: Sword of Screaming</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Enhancement bonus drops from +2 to +1 and loses the Screaming Swing power</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white"><span style="font-family: 'Verdana'"><span style="color: white"><strong>3: Battle Wrought Armour</strong></span></span></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Blood Seeker power deals 10 damage if no enemies are adjacent to you at the start of your turn</span></span></p><p></p><p><span style="font-family: 'Verdana'"><span style="color: white"><strong>4: Shield of Defence</strong></span></span></p><p><span style="font-family: 'Verdana'"><span style="color: white">Owner takes a -5 penalty to athletics and endurance skill checks</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="font-size: 12px"><span style="color: white"><strong>Helm of Victory</strong></span></span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">I might be inclined to make the Helm of Victory the ultimate prize, and the solution to a plot related problem. Only to reveal its true threat at the last moment when the artefact owner places it on his head.</span></span></p><p> </p><p><span style="font-family: 'Verdana'"><span style="color: white">At that point the owner gets a brief connection to a distant unknown location where the spirit of Redrik Kurn has been resting dormant for all these years. He snarls a brief mocking thank you to the character then all the artefacts leave to rejoin their original true owner. Welcome to your new Paragon Level bad guy…….</span></span></p></blockquote><p></p>
[QUOTE="Mesh Hong, post: 4738710, member: 73463"] [FONT=Verdana][COLOR=white]My take on a linked set of items. Its pretty powerful, so I would recommend building it into the plot. In fact all artefacts should be built into the plot as they are unique and important items.[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B][SIZE=3]The battle gear of Redrik Kurn.[/SIZE][/B] [/COLOR][/FONT] [FONT=Verdana][COLOR=white]This is an example of a long term quest based set of items suitable to run the course of heroic tier play. The set of equipment was once owned by a powerful warlord who lived for battle and swept across the land with a large horde of followers. Several legends surround his death and the prophecy that one day his heir would rise from the common folk to continue his bloody reign.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The set comprises of:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Main weapon: Sword of Screaming (longsword)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Secondary weapon: Vigilant Dagger (Dagger)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Armour: Battle Wrought Armour (Scalemail)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Shield: Shield of Defence (Heavy Shield)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Keystone Piece: Helm of Victory[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The first piece found will just seem like single artefact, it will only become apparent that it is part of an artefact set once the second piece is found. [I](DM note do not inform the owner of any concordance event that refers to another item in the set until the second piece is found)[/I][/COLOR][/FONT] [FONT=Verdana][COLOR=white]You are free to present the sword, dagger, armour or shield in any order. But each needs to be owned and used by the same character to qualify for advancement.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]The individual pieces cannot be disenchanted, if the PCs try and disenchant any piece it immediately moves on and leaves a mundane version of itself behind. Any powers that the pieces have do not count as magical item uses for the owner.[/COLOR][/FONT] [FONT=Verdana][SIZE=3][COLOR=white][B]1: Vigilant Dagger[/B][/COLOR][/SIZE][/FONT] [FONT=Verdana][COLOR=white]An old and tarnished dagger with a long hilt and a fine but sturdy blade.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Enhancement: +1 attack and damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Critcal: +1d6 per enhancement bonus[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Properities:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Whilst wearing or wielding the dagger you gain a +2 item bonus to initiative and may draw any weapon as a free action when you make an attack.[/COLOR][/FONT] [FONT=Verdana][SIZE=3][COLOR=white][B]2: Sword of Screaming[/B][/COLOR][/SIZE][/FONT] [FONT=Verdana][COLOR=white]A longsword with a cruel looking blade made from a strange slightly purple alloy that glows with a slightly disturbing hue in certain lights. Its has a finely crafted ivory hilt with a cluster of sapphires set in its pommel.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Enhancement: +2 attack and damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Critical: +1d8 thunder damage per enhancement bonus[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Properties:[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Screaming Swing[/B] (encounter, minor) – thunder, weapon[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Make an Intimidate vs. Will attack against an adjacent target; on hit until the end of your next turn you gain combat advantage against the target and all attacks against that target using the Sword of Screaming deal an additional 1d8 thunder damage.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Power:[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Scream of Devastation[/B] (daily, standard) – thunder, fear, weapon[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Burst 1; attack STR vs. REF; 2W+STR+CHA thunder damage; on hit target is pushed 2 squares, knocked prone, deafened and takes 5 ongoing thunder damage (save ends both)[/COLOR][/FONT] [FONT=Verdana][SIZE=3][COLOR=white][B]3: Battle Wrought Armour[/B][/COLOR][/SIZE][/FONT] [FONT=Verdana][COLOR=white]Ancient looking heavy armour made up of different styles of armour with the appearance of several lifetimes worth of repairs and alterations. On close inspection the marks of several different armour smiths can just me made out.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Enhancement: +2 AC; +1 REF[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Properties:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Gain Resistance 5 Thunder[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Power:[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Blood Seeker[/B] (daily, minor) – healing[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Until the end of the encounter at the start of your turn gain regeneration equal to 1x number of non bloodied enemies adjacent to you and 2x the number of bloodied enemies adjacent to you. If there are no enemies adjacent to you and you are conscious you take 5 damage, this damage cannot be reduced in any way.[/COLOR][/FONT] [FONT=Verdana][SIZE=3][COLOR=white][B]4: Shield of Defence[/B][/COLOR][/SIZE][/FONT] [FONT=Verdana][COLOR=white]A large round shield scarred and notched by a thousand heavy blows.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Properties:[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Gain a +2 item bonus to athletics and Endurance skill checks[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Power:[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Defensive Manoeuvre[/B] (daily, immediate interrupt)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]When you are hit by an attack with the weapon keyword reduce the damage by 10.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Obtaining any of the 4 pieces reveals the relevant sections of the following artefact abilities and properties. In order to progress beyond each tier of concordance another piece must be obtained. When all 4 pieces have been obtained the owner will receive dreams and portents as to where the final piece is located.[/COLOR][/FONT] [FONT=Verdana][SIZE=3][COLOR=white][B]Starting Concordance:[/B][/COLOR][/SIZE][/FONT] [FONT=Verdana][COLOR=white]Upon wearing/using the first piece found[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Starting 5[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Owner is a fighter +1[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Owner is a warlord +2[/COLOR][/FONT] [FONT=Verdana][SIZE=3][COLOR=white][B]General Concordance:[/B][/COLOR][/SIZE][/FONT] [FONT=Verdana][COLOR=white]Owner gains a level +1d6[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Owner claims another piece of the set +1[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Owner lands the killing blow on 3 enemies in a single encounter (1/day) +1[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Owner lands the killing blow on 7 enemies in a single encounter (1/day) +2[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Owner scores a critical hit with a melee weapon (1/encounter) +1[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Owner is knocked unconscious or dying during battle (1/encounter) -2[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Owner refuses a challenge or flees from battle (1/day) -1[/COLOR][/FONT] [FONT=Verdana][SIZE=3][COLOR=white][B]Concordance Stages[/B][/COLOR][/SIZE][/FONT] [FONT=Verdana][COLOR=white][SIZE=3][B]Victorious[/B] (33 or more)[/SIZE][/COLOR][/FONT] [FONT=Verdana][COLOR=white][I]“You are the chosen who shall wield the ultimate prize, none shall stand in our way, with the Helm of Victory all will fall to our might!”[/I][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Owner receives dreams and portents about the location of the Helm of Victory; each day make an attack +10 vs. Will; on hit the owner is compelled to follow his visions and move towards the Helm. If he doesn’t then he takes a -2 penalty to all actions. (note: DM required to present owner with either a task that needs to be performed or a direction of travel, if the character doesn’t follow the artefacts suggestions then it taunts and distracts him, and threatens to leave if action isn’t taken)[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Owner gains a +1 bonus to speed[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Battle Wrought Armour’s thunder resistance increases from +5 to +10 [/COLOR][/FONT] [FONT=Verdana][COLOR=white][SIZE=3][B]Ecstatic[/B] (26 to 32)[/SIZE] [/COLOR][/FONT] [FONT=Verdana][COLOR=white][I]“Glory shall be ours, we must seek out the final piece”[/I][/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]1: Vigilant dagger[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Scores a critical hit on a 19 or 20 roll[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]2: Sword of Screaming[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Gains the power:[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]Thunderous Blast[/B] (daily; standard) – thunder, weapon[/COLOR][/FONT] [FONT=Verdana][COLOR=white]Range 10; attack STR vs. FORT; 3W+STR+CON thunder damage; on hit target is pushed CON squares, knocked prone, dazed and takes CON ongoing thunder damage (save ends both)[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]3: Battle Wrought Armour[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Enhancement bonus increases from +2 to +3[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]4: Shield of Defence[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]The wearer gain resistance 5 to elemental area, burst and blast damage[/COLOR][/FONT] [FONT=Verdana][COLOR=white][SIZE=3][B]Optimistic[/B] (19 to 25)[/SIZE] (cannot progress until they own 4 pieces of set)[/COLOR][/FONT] [FONT=Verdana][COLOR=white][I]“Now we have the three, we are nearly restored”[/I][/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]1: Vigilant dagger[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]The item bonus to initiative increases to +4[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]2: Sword of Screaming[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]The enhancement bonus increases from +2 to +3[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]3: Battle Wrought Armour[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]The owner can use a Second Wind as a minor action, if the owner is a dwarf the defence bonus from this action increases from +2 to +3[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]4: Shield of Defence[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]When the owner uses the Defensive Manoeuvres power they may also spend a healing surge, if they do this they take a -2 penalty to all attacks until the end of their next turn.[/COLOR][/FONT] [FONT=Verdana][COLOR=white][SIZE=3][B]Interested[/B] (12 to 18)[/SIZE] (cannot progress until they own 3 pieces of set)[/COLOR][/FONT] [FONT=Verdana][COLOR=white][I]“Now we have the two, there is still much to find”[/I][/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]1: Vigilant dagger[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Enhancement bonus increases from +1 to +2[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]2: Sword of Screaming[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Owner gains a +2 item bonus to intimidate skill checks[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]3: Battle Wrought Armour[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Owner gains a +5 item bonus to total HPs[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]4: Shield of Defence[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]When the owner uses the Defensive Manoeuvre power they also gain a +2 bonus to AC and Reflex defence until the end of their next turn.[/COLOR][/FONT] [COLOR=white][FONT=Verdana][SIZE=3][B]Normal[/B][/SIZE][/FONT][FONT=Verdana][SIZE=3] (5 to 11)[/SIZE] (cannot progress until they own 2 pieces of set)[/FONT][/COLOR] [FONT=Verdana][COLOR=white]All items have standard properties and powers[/COLOR][/FONT] [FONT=Verdana][COLOR=white][SIZE=3][B]Disheartened[/B] (1 to 4)[/SIZE][/COLOR][/FONT] [FONT=Verdana][COLOR=white][I]“You are not worthy, fight hard or perish”[/I][/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]1: Vigilant dagger[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Loses the bonus initiative and quick draw ability[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]2: Sword of Screaming[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Enhancement bonus drops from +2 to +1 and loses the daily power Scream of Devastation.[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]3: Battle Wrought Armour[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Blood Seeker power becomes an encounter power that automatically activates using the owners minor action on the second round of combat.[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]4: Shield of Defence[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Loses the Defensive Manoeuvres daily power[/COLOR][/FONT] [FONT=Verdana][COLOR=white][SIZE=3][B]Furious[/B] (0 or less)[/SIZE][/COLOR][/FONT] [FONT=Verdana][COLOR=white][I]“It is better that you die in battle than live in fear, we prefer to see you die!”[/I][/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]1: Vigilant dagger[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Owner takes a -4 penalty to initiative[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]2: Sword of Screaming[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Enhancement bonus drops from +2 to +1 and loses the Screaming Swing power[/COLOR][/FONT] [FONT=Verdana][COLOR=white][FONT=Verdana][COLOR=white][B]3: Battle Wrought Armour[/B][/COLOR][/FONT][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Blood Seeker power deals 10 damage if no enemies are adjacent to you at the start of your turn[/COLOR][/FONT] [FONT=Verdana][COLOR=white][B]4: Shield of Defence[/B][/COLOR][/FONT] [FONT=Verdana][COLOR=white]Owner takes a -5 penalty to athletics and endurance skill checks[/COLOR][/FONT] [FONT=Verdana][SIZE=3][COLOR=white][B]Helm of Victory[/B][/COLOR][/SIZE][/FONT] [FONT=Verdana][COLOR=white]I might be inclined to make the Helm of Victory the ultimate prize, and the solution to a plot related problem. Only to reveal its true threat at the last moment when the artefact owner places it on his head.[/COLOR][/FONT] [FONT=Verdana][COLOR=white]At that point the owner gets a brief connection to a distant unknown location where the spirit of Redrik Kurn has been resting dormant for all these years. He snarls a brief mocking thank you to the character then all the artefacts leave to rejoin their original true owner. Welcome to your new Paragon Level bad guy…….[/COLOR][/FONT] [/QUOTE]
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