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Magic Item Shops in Your Campaign
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<blockquote data-quote="Thunder Brother" data-source="post: 8339398" data-attributes="member: 6984475"><p>In the city of the Sternwall, renowned for its commerce and industry, there are many things that may strike the interest of an adventurer. However, magic items are generally rare and require good connections if you seek them out.</p><p></p><p>Now, you can get your weapon or armor made with Sternwall Steel, which gives a bonus to damage but is otherwise unmagical. magical runic enchantments can be commissioned from a runesmith, a profession dominated by dwarves and humans from the South.</p><p></p><p>If you know the right people, you may enquire at The Ink and Quill about any curios that have recently passed through. But usually such items require a hefty amount of gold and a good reputation with a made member of the Syndicate.</p><p></p><p>A magister at the University of Sternwall may be able to throw a spell scroll your way, but the price may involve recovering a missing book or other historical artifact.</p><p></p><p>And naturally there are people carrying around relatively common-place magical items; wealthy freemen, prominent nobles, veteran bodyguards, etc. You could obtain one of these items, but that may require some theft and/or violence.</p><p></p><p></p><p>Anyway, I treat magical items as rare rewards that have some kind of story attached to them or a distinct place in the world. In addition, acquiring them often becomes a story by itself. I don't accept "shopping lists", and honestly find the idea of them to be silly.</p></blockquote><p></p>
[QUOTE="Thunder Brother, post: 8339398, member: 6984475"] In the city of the Sternwall, renowned for its commerce and industry, there are many things that may strike the interest of an adventurer. However, magic items are generally rare and require good connections if you seek them out. Now, you can get your weapon or armor made with Sternwall Steel, which gives a bonus to damage but is otherwise unmagical. magical runic enchantments can be commissioned from a runesmith, a profession dominated by dwarves and humans from the South. If you know the right people, you may enquire at The Ink and Quill about any curios that have recently passed through. But usually such items require a hefty amount of gold and a good reputation with a made member of the Syndicate. A magister at the University of Sternwall may be able to throw a spell scroll your way, but the price may involve recovering a missing book or other historical artifact. And naturally there are people carrying around relatively common-place magical items; wealthy freemen, prominent nobles, veteran bodyguards, etc. You could obtain one of these items, but that may require some theft and/or violence. Anyway, I treat magical items as rare rewards that have some kind of story attached to them or a distinct place in the world. In addition, acquiring them often becomes a story by itself. I don't accept "shopping lists", and honestly find the idea of them to be silly. [/QUOTE]
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