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Magic Item Shops in Your Campaign
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<blockquote data-quote="tetrasodium" data-source="post: 8339617" data-attributes="member: 93670"><p>o5e complicates matters as gm by not having any room i the sytem's math allocations for magic items & shifting so much PC power onto the class/archetype itself. If Salvatore started writing drizzt for 5e's design he'd just be powerful like some overpowered wuxia/isekai protagonist instead of becoming powerful as he gains magic items & experience through combat. Because of bounded accuracy they become one & done if you as the gm force some room for magic items into the system too.</p><p></p><p>I allow wide latitude in what players could theoretically buy in my games, but with little more than the size of damage dice it's very difficult to get players to care</p></blockquote><p></p>
[QUOTE="tetrasodium, post: 8339617, member: 93670"] o5e complicates matters as gm by not having any room i the sytem's math allocations for magic items & shifting so much PC power onto the class/archetype itself. If Salvatore started writing drizzt for 5e's design he'd just be powerful like some overpowered wuxia/isekai protagonist instead of becoming powerful as he gains magic items & experience through combat. Because of bounded accuracy they become one & done if you as the gm force some room for magic items into the system too. I allow wide latitude in what players could theoretically buy in my games, but with little more than the size of damage dice it's very difficult to get players to care [/QUOTE]
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