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Magic Item Slots in D&D Next
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<blockquote data-quote="Falling Icicle" data-source="post: 6155545" data-attributes="member: 17077"><p>I like how they're doing it right now in the playtest. Just use common sense. Obviously people can't wear two suits of armor or two pairs of boots, but if someone wants to wear more than 2 rings or amulets, why not? Attunement puts a limit on the total number of powerful items characters can use at a time, and that's a much better way of balancing things, IMO, than item "slots."</p><p></p><p>I also want them to put a general rule that bonuses from magic items do not stack with each other unless the item specifically states otherwise (right now, it's the opposite). That will also help tremendously to prevent abuse. If players can't use multiple items to boost AC or other stats, that greatly cuts down on the number of items that they will want to have, and encourages people to want to seek out more fun and interesting items instead.</p><p></p><p>I also dislike slots for another reason, it seems to greatly increase the "Christmas tree" effect. Players often see empty item slots as things that <em>should be</em> filled, and feel incomplete or inadequate when they're not. When there are no item slots, that mentality almost entirely disappears, IME.</p></blockquote><p></p>
[QUOTE="Falling Icicle, post: 6155545, member: 17077"] I like how they're doing it right now in the playtest. Just use common sense. Obviously people can't wear two suits of armor or two pairs of boots, but if someone wants to wear more than 2 rings or amulets, why not? Attunement puts a limit on the total number of powerful items characters can use at a time, and that's a much better way of balancing things, IMO, than item "slots." I also want them to put a general rule that bonuses from magic items do not stack with each other unless the item specifically states otherwise (right now, it's the opposite). That will also help tremendously to prevent abuse. If players can't use multiple items to boost AC or other stats, that greatly cuts down on the number of items that they will want to have, and encourages people to want to seek out more fun and interesting items instead. I also dislike slots for another reason, it seems to greatly increase the "Christmas tree" effect. Players often see empty item slots as things that [I]should be[/I] filled, and feel incomplete or inadequate when they're not. When there are no item slots, that mentality almost entirely disappears, IME. [/QUOTE]
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