Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Item Slots in D&D Next
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6156428" data-attributes="member: 1465"><p>I think both "slots" and "attunement" makes for 2 nice <em>optional</em> rules that are worth including in the book, but as I said, as <em>options</em>.</p><p></p><p>Furthermore, both of them could be more specifically presented as <em>dials</em>. For instance, IMO attunement takes too little time, but this is fine for others. I think that currently it serves the purpose of not allowing equipping (or switching) some magic items in the middle of an encounter, but it doesn't prevent doing to between encounters. I'd like to use the system to also prevent switching in the middle of the exploration phase, thus I am probably going to "dial up" on the time required to stretch it to a long rest, for example. I can do that as a house rule, but IMHO it would be nice if this kind of "dialling" would be suggested by the rules themselves, in a side bar. Something similar could be done with slots, they could be presented as an optional restriction, but the DM could also be told she can "dial" on the number of rings or amulets that can work at the same time (with even an additional option for side effects if a PC risks exceeding that limit).</p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6156428, member: 1465"] I think both "slots" and "attunement" makes for 2 nice [I]optional[/I] rules that are worth including in the book, but as I said, as [I]options[/I]. Furthermore, both of them could be more specifically presented as [I]dials[/I]. For instance, IMO attunement takes too little time, but this is fine for others. I think that currently it serves the purpose of not allowing equipping (or switching) some magic items in the middle of an encounter, but it doesn't prevent doing to between encounters. I'd like to use the system to also prevent switching in the middle of the exploration phase, thus I am probably going to "dial up" on the time required to stretch it to a long rest, for example. I can do that as a house rule, but IMHO it would be nice if this kind of "dialling" would be suggested by the rules themselves, in a side bar. Something similar could be done with slots, they could be presented as an optional restriction, but the DM could also be told she can "dial" on the number of rings or amulets that can work at the same time (with even an additional option for side effects if a PC risks exceeding that limit). [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Item Slots in D&D Next
Top