Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Item Slots in D&D Next
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Troll_Mage" data-source="post: 6158164" data-attributes="member: 92694"><p>After some thought, initially biased toward the structured format of 3.0/3.5 and reading some of the posts here, I voted no slots and believe its best to just leave it to the DM and his campaign preference in regards to power-level and quantity of magical items in his campaigns. Perhaps the DMG can provide some ideas on low-magic vs moderate magic vs high fantasy levels of magic and specify some comparison to fantasy novel/settings (middle-earth, Conan, Naria, final fantasy, etc.) that novice DMs could use as baseline to fit their campaign themes, taste, and comfort level.</p><p></p><p>My preference and feedback from players is that my campaign is low-to-moderate level of magic, with high flavor, some complex, and a smattering of dangerous items. I have had some experience with open run games at LFGS with players feeling that every adventure should have a magic item for their character and that every magic item recovered had to useful to someone in the party. On the other hand a DM at another LFGS ran a D&D 3.0 game to 5th level where we only ever found one magic item (a necklace of protection - which we didn't identify until nearly the end), that somehow cascaded into a series of side quests and fights and ended in a siege at a manor house we had to hold against an orc raiding band, who's bandit leader wanted the necklace back. It was a very well run campaign and we all wished the DM hadn't gotten transferred to CA.</p></blockquote><p></p>
[QUOTE="Troll_Mage, post: 6158164, member: 92694"] After some thought, initially biased toward the structured format of 3.0/3.5 and reading some of the posts here, I voted no slots and believe its best to just leave it to the DM and his campaign preference in regards to power-level and quantity of magical items in his campaigns. Perhaps the DMG can provide some ideas on low-magic vs moderate magic vs high fantasy levels of magic and specify some comparison to fantasy novel/settings (middle-earth, Conan, Naria, final fantasy, etc.) that novice DMs could use as baseline to fit their campaign themes, taste, and comfort level. My preference and feedback from players is that my campaign is low-to-moderate level of magic, with high flavor, some complex, and a smattering of dangerous items. I have had some experience with open run games at LFGS with players feeling that every adventure should have a magic item for their character and that every magic item recovered had to useful to someone in the party. On the other hand a DM at another LFGS ran a D&D 3.0 game to 5th level where we only ever found one magic item (a necklace of protection - which we didn't identify until nearly the end), that somehow cascaded into a series of side quests and fights and ended in a siege at a manor house we had to hold against an orc raiding band, who's bandit leader wanted the necklace back. It was a very well run campaign and we all wished the DM hadn't gotten transferred to CA. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Item Slots in D&D Next
Top