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<blockquote data-quote="Garthanos" data-source="post: 6173689" data-attributes="member: 82504"><p>Pardon.... </p><p></p><p>Understood... I like attunement because it is evocative. (not even because I am certain I need a limit) I have been thinking of how one might use a inverse system where carrying more and more items have an impact on the character. Analogous to carrying more and more weight. I have had games in different eras with differing amounts of magic, I think supporting a variety instead of saying just wing it... is greatly preferable.</p><p></p><p> </p><p></p><p>I love the quirky stuff and generally speaking prefer it where the heros own cool abilities are where most of his awesome comes from.</p><p></p><p>But I also like the idea of measuring that bling consistently even when different archetypes are side by side.</p><p>A Lancelot with Grand Masters Skill, as well as Blessings and Boons (that make his magic items seem truly innocuous), An Arthur with A sword of sharpness and a sheath that grants him damage resistance, And an Atlantean soldier with a set of minor items that he sees as equipment but which really add up.</p></blockquote><p></p>
[QUOTE="Garthanos, post: 6173689, member: 82504"] Pardon.... Understood... I like attunement because it is evocative. (not even because I am certain I need a limit) I have been thinking of how one might use a inverse system where carrying more and more items have an impact on the character. Analogous to carrying more and more weight. I have had games in different eras with differing amounts of magic, I think supporting a variety instead of saying just wing it... is greatly preferable. I love the quirky stuff and generally speaking prefer it where the heros own cool abilities are where most of his awesome comes from. But I also like the idea of measuring that bling consistently even when different archetypes are side by side. A Lancelot with Grand Masters Skill, as well as Blessings and Boons (that make his magic items seem truly innocuous), An Arthur with A sword of sharpness and a sheath that grants him damage resistance, And an Atlantean soldier with a set of minor items that he sees as equipment but which really add up. [/QUOTE]
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