Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Item Stacking
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Sadrik" data-source="post: 6208446" data-attributes="member: 14506"><p>The reason why I selected there to be 3 categories instead of 2 is because the Armor bonus and the Cover bonus need to stack. If you are in heavy armor and you hid behind a wall it should make you that much more difficult to hit. Cover and concealment are also very key magical and environmental game effects that are in play all the time. So they need to be pulled out and applied separately imho. </p><p></p><p>I also agree with your thoughts on the shield.</p><p></p><p></p><p>If it were my game to design, I would have magic items and spells that "took the best value". No stacking spells, class features, magic items etc. Like I broke up the AC above I can see breaking up each standard roll into three categories. Each one can have a base bonus and an enhancement bonus. At most any roll would only add 6 bonuses, of which most would be precalculated.</p><p></p><p>AC</p><p>Circumstance (Cover bonus/Cover enhancement bonus)</p><p>Ability (Dodge bonus/Dodge enhancement bonus)</p><p>Tool (Armor bonus/Armor enhancement bonus)</p><p></p><p>To hit roll</p><p>Circumstance (Tactical bonus/Tactical enhancement bonus)</p><p>Ability (Attack bonus/Attack enhancement bonus)</p><p>Tool (Weapons bonus/Weapons enhancement bonus)</p><p></p><p>A lot of this seems inane. If one cleric casts bless, and then another casts bless, you only get the effect from one. More trickily though, if one cleric casts bless and another casts prayer, they stack? No, because both would be attack enhancement bonuses, etc. (And lets not get into prayer should be bless cast from a higher level spell slot...)</p></blockquote><p></p>
[QUOTE="Sadrik, post: 6208446, member: 14506"] The reason why I selected there to be 3 categories instead of 2 is because the Armor bonus and the Cover bonus need to stack. If you are in heavy armor and you hid behind a wall it should make you that much more difficult to hit. Cover and concealment are also very key magical and environmental game effects that are in play all the time. So they need to be pulled out and applied separately imho. I also agree with your thoughts on the shield. If it were my game to design, I would have magic items and spells that "took the best value". No stacking spells, class features, magic items etc. Like I broke up the AC above I can see breaking up each standard roll into three categories. Each one can have a base bonus and an enhancement bonus. At most any roll would only add 6 bonuses, of which most would be precalculated. AC Circumstance (Cover bonus/Cover enhancement bonus) Ability (Dodge bonus/Dodge enhancement bonus) Tool (Armor bonus/Armor enhancement bonus) To hit roll Circumstance (Tactical bonus/Tactical enhancement bonus) Ability (Attack bonus/Attack enhancement bonus) Tool (Weapons bonus/Weapons enhancement bonus) A lot of this seems inane. If one cleric casts bless, and then another casts bless, you only get the effect from one. More trickily though, if one cleric casts bless and another casts prayer, they stack? No, because both would be attack enhancement bonuses, etc. (And lets not get into prayer should be bless cast from a higher level spell slot...) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Item Stacking
Top