Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Item Stacking
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Li Shenron" data-source="post: 6208473" data-attributes="member: 1465"><p>Good point, this would actually prevent a lot of abuse because of the limit to attuned items.</p><p></p><p>I am not sure if +2 AC from magic armor and shield is a big deal tho. But in general, I dislike having magic items that grant bonuses to attacks or AC in addition to more interesting properties.</p><p></p><p></p><p></p><p>Yes definitely!</p><p></p><p>However, non-magic armor and cover already stack. Spells that grant cover or concealment are part of the game. Maybe the <em>Shield</em> spell could grant 3/4 cover (instead of the current +4 to AC), and a rule could say that two covers don't stack.</p><p></p><p>It would sound to me simpler to remember, that if you have cover from a wall and cover from a spell, you just apply the better, rather than having a "cover" keyword for bonuses, but YMMV.</p><p></p><p></p><p></p><p>But how about character's abilities from class, race and feats? Now those IMO can stack... </p><p></p><p>I try to check how many instances of bonuses to AC we can get in the game:</p><p></p><p>- <strong>Stats</strong>:</p><p>+Dex for everyone, but worn armor sets a limit on max bonus</p><p></p><p>- <strong>Equipment</strong>:</p><p>max 18 AC from armor</p><p>max +2 AC from shield</p><p></p><p>- <strong>Races</strong>:</p><p>+1 AC Mountain Dwarf (med/heavy armors only)</p><p>+1 AC Warforged</p><p></p><p>- <strong>Classes</strong>: </p><p>+1 AC defense fighting style of Fighter/Paladin/Ranger</p><p>+Con for Barbarian (no worn armor only)</p><p>+Wis for Monk (no worn armor only)</p><p>wildshape AC for Druid (replaces armor worn)</p><p></p><p>- <strong>Feats</strong>:</p><p>+1 Dual Wielder (no shield only)</p><p>+att bonus Fencing Master (1/round only)</p><p></p><p>- <strong>Environment</strong>:</p><p>max +5 from cover</p><p></p><p>- <strong>Spells</strong>:</p><p>+2 Barkskin</p><p>+2 Haste</p><p>base AC increased to 13 by Mage Armor</p><p>+1 Prayer</p><p>+4 Shield</p><p>+1 Shield of Faith</p><p></p><p>- <strong>Magic Items</strong></p><p>max +2 from current magic armors</p><p>max +3 from Defender weapons</p><p>base AC increase to 13 by Bracers of Defense or 15 by Robe of the Archmagi (no worn armor only)</p><p>+1 Ioun Stone (not sure how many you can have)</p><p></p><p>On a rough calculation (might be wrong), you can get up to AC22 from non-magic equipment or stats only for Barbs and Monks (if they are allowed to use shields, otherwise AC21), counting the fighting style and choice of race. It's possible that splatbook introduce subclasses and races with larger bonuses, but hopefully not much larger.</p><p></p><p>As I said, things start to really get out of hand only if you consider multiple spells (or potions) being cast on the same PC, or if the DM allows an abundance of magic items.</p><p></p><p><em>This is why I proposed simply a rule that says "bonuses from spells and magic items to the same stat do not stack", while everything else can keep stacking.</em></p><p></p><p>Would be nice to do a similar check on other stats tho, most notably attack bonus. Any volunteer? <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":)" title="Smile :)" data-smilie="1"data-shortname=":)" /></p></blockquote><p></p>
[QUOTE="Li Shenron, post: 6208473, member: 1465"] Good point, this would actually prevent a lot of abuse because of the limit to attuned items. I am not sure if +2 AC from magic armor and shield is a big deal tho. But in general, I dislike having magic items that grant bonuses to attacks or AC in addition to more interesting properties. Yes definitely! However, non-magic armor and cover already stack. Spells that grant cover or concealment are part of the game. Maybe the [I]Shield[/I] spell could grant 3/4 cover (instead of the current +4 to AC), and a rule could say that two covers don't stack. It would sound to me simpler to remember, that if you have cover from a wall and cover from a spell, you just apply the better, rather than having a "cover" keyword for bonuses, but YMMV. But how about character's abilities from class, race and feats? Now those IMO can stack... I try to check how many instances of bonuses to AC we can get in the game: - [B]Stats[/B]: +Dex for everyone, but worn armor sets a limit on max bonus - [B]Equipment[/B]: max 18 AC from armor max +2 AC from shield - [B]Races[/B]: +1 AC Mountain Dwarf (med/heavy armors only) +1 AC Warforged - [B]Classes[/B]: +1 AC defense fighting style of Fighter/Paladin/Ranger +Con for Barbarian (no worn armor only) +Wis for Monk (no worn armor only) wildshape AC for Druid (replaces armor worn) - [B]Feats[/B]: +1 Dual Wielder (no shield only) +att bonus Fencing Master (1/round only) - [B]Environment[/B]: max +5 from cover - [B]Spells[/B]: +2 Barkskin +2 Haste base AC increased to 13 by Mage Armor +1 Prayer +4 Shield +1 Shield of Faith - [B]Magic Items[/B] max +2 from current magic armors max +3 from Defender weapons base AC increase to 13 by Bracers of Defense or 15 by Robe of the Archmagi (no worn armor only) +1 Ioun Stone (not sure how many you can have) On a rough calculation (might be wrong), you can get up to AC22 from non-magic equipment or stats only for Barbs and Monks (if they are allowed to use shields, otherwise AC21), counting the fighting style and choice of race. It's possible that splatbook introduce subclasses and races with larger bonuses, but hopefully not much larger. As I said, things start to really get out of hand only if you consider multiple spells (or potions) being cast on the same PC, or if the DM allows an abundance of magic items. [I]This is why I proposed simply a rule that says "bonuses from spells and magic items to the same stat do not stack", while everything else can keep stacking.[/I] Would be nice to do a similar check on other stats tho, most notably attack bonus. Any volunteer? :) [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Dungeons & Dragons
Magic Item Stacking
Top