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<blockquote data-quote="ccooke" data-source="post: 6209569" data-attributes="member: 6695890"><p>That's a possible solution to your problem, but I'm asking you to state the problem in concrete terms <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f642.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":-)" title="Smile :-)" data-smilie="1"data-shortname=":-)" /></p><p></p><p>So to reiterate:</p><p></p><p>Is an absolute upper limit of 25-26, with possible temporary boosts to 27-28 for a very lucky character who was specialised into defence at every available option and has managed to find the exact most optimal items (going against the "magic items are rarer" defaults in the system) too much? Why? </p><p></p><p>If it's too much, what do you think would be an agreeable target? Why?</p><p></p><p>Only (IMHO) by actually thinking what the upper bound target of opportunity, specialisation and luck should be can we actually evaluate the stacking of items and try to decide what is wrong with the stack that is possible in the current rules.</p><p></p><p>I'm not saying it's *not* too much (although I, personally, think it's reasonable - but I know that no character in a game I GM will ever be able to attain this theoretical maximum). I just think people are suggesting "fixes" for a problem without actually defining what the desired end state is.</p></blockquote><p></p>
[QUOTE="ccooke, post: 6209569, member: 6695890"] That's a possible solution to your problem, but I'm asking you to state the problem in concrete terms :-) So to reiterate: Is an absolute upper limit of 25-26, with possible temporary boosts to 27-28 for a very lucky character who was specialised into defence at every available option and has managed to find the exact most optimal items (going against the "magic items are rarer" defaults in the system) too much? Why? If it's too much, what do you think would be an agreeable target? Why? Only (IMHO) by actually thinking what the upper bound target of opportunity, specialisation and luck should be can we actually evaluate the stacking of items and try to decide what is wrong with the stack that is possible in the current rules. I'm not saying it's *not* too much (although I, personally, think it's reasonable - but I know that no character in a game I GM will ever be able to attain this theoretical maximum). I just think people are suggesting "fixes" for a problem without actually defining what the desired end state is. [/QUOTE]
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