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<blockquote data-quote="jodyjohnson" data-source="post: 6209628" data-attributes="member: 5590"><p>I'd like to see a general soft cap at 25 (Level 20 creatures attack of +10 with a 15 on the dice) for stock Bestiary and +10+Level-based proficiency (+6) for my preferred Boss/Elite/Solo for a 9+ on the dice to hit. Basically a +9 to +15 range against the best ACs which provides a solid effect for Advantage/Disadvantage on the roll.</p><p></p><p>If the soft cap is 25 then a highly situational cap of 27 for the short duration effects - not including the biggest modifier, advantage/disadvantage, which stacks with the numeric bonuses.</p><p></p><p>Armor, Dex, Shield, and an off stat get you in the 18-22 range, class/race can add 2, then finally magic items or spells for an additional +1 to +4 depending on duration/level.</p><p></p><p></p><p>On the other side I think a no Magic stacking rule would work on the Attack bonus side too. If Bless is +1d4 then all the other bonuses hit within that from Magic. +1 to +3 Weapon, or +3 from Magic Weapon, or +3 from Magic Fang or whatever but the Magic bonus range is +1 to +4 (so oddly 25% of the time Bless is better than a +3 but 25% of the time it doesn't have an effect).</p><p></p><p>So max attack without class bonuses is +6 Prof +5 Stat +4 Magic for +15 which hits our hypothetical AC 25 on a 10+ ot 13+ or our stock Bestiary Level 20 creature on a 3+ to 6+.</p></blockquote><p></p>
[QUOTE="jodyjohnson, post: 6209628, member: 5590"] I'd like to see a general soft cap at 25 (Level 20 creatures attack of +10 with a 15 on the dice) for stock Bestiary and +10+Level-based proficiency (+6) for my preferred Boss/Elite/Solo for a 9+ on the dice to hit. Basically a +9 to +15 range against the best ACs which provides a solid effect for Advantage/Disadvantage on the roll. If the soft cap is 25 then a highly situational cap of 27 for the short duration effects - not including the biggest modifier, advantage/disadvantage, which stacks with the numeric bonuses. Armor, Dex, Shield, and an off stat get you in the 18-22 range, class/race can add 2, then finally magic items or spells for an additional +1 to +4 depending on duration/level. On the other side I think a no Magic stacking rule would work on the Attack bonus side too. If Bless is +1d4 then all the other bonuses hit within that from Magic. +1 to +3 Weapon, or +3 from Magic Weapon, or +3 from Magic Fang or whatever but the Magic bonus range is +1 to +4 (so oddly 25% of the time Bless is better than a +3 but 25% of the time it doesn't have an effect). So max attack without class bonuses is +6 Prof +5 Stat +4 Magic for +15 which hits our hypothetical AC 25 on a 10+ ot 13+ or our stock Bestiary Level 20 creature on a 3+ to 6+. [/QUOTE]
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