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<blockquote data-quote="Kinak" data-source="post: 5918679" data-attributes="member: 6694112"><p>Man, magical items. Personally, I've been ignoring the system's advice on magical items since at least 3rd Edition and I have no problem continuing to do so.</p><p></p><p>As much as I'd be tickled to see my houserules enshrined in the DMG, they're probably not what the game really needs. On one hand, the <em>+1 sword</em> is quintessentially D&D. On the other hand, that means they need to either assume magical items in the math or not.</p><p></p><p>My preferred solution would be to include a range of magical items (from pure bonuses to utility) in the DMG. Then craft the combat math not assuming items at all.</p><p></p><p>I think, at the end of the day, players hitting 25% more than they're "supposed to" is just less of a problem than them <em>missing</em> 25% more often. That also puts items firmly in the DMs hands, letting them go for the base (itemless) game, the higher-powered (fully itemed) game, or the gonzo Monty Haul game. And creates a nice little niche to drop in my house rules without destroying anything.</p><p></p><p>I just hope they include good guidelines for knowing what changes new DMs are introducing to their games.</p><p></p><p>Cheers!</p><p>Kinak</p></blockquote><p></p>
[QUOTE="Kinak, post: 5918679, member: 6694112"] Man, magical items. Personally, I've been ignoring the system's advice on magical items since at least 3rd Edition and I have no problem continuing to do so. As much as I'd be tickled to see my houserules enshrined in the DMG, they're probably not what the game really needs. On one hand, the [I]+1 sword[/I] is quintessentially D&D. On the other hand, that means they need to either assume magical items in the math or not. My preferred solution would be to include a range of magical items (from pure bonuses to utility) in the DMG. Then craft the combat math not assuming items at all. I think, at the end of the day, players hitting 25% more than they're "supposed to" is just less of a problem than them [I]missing[/I] 25% more often. That also puts items firmly in the DMs hands, letting them go for the base (itemless) game, the higher-powered (fully itemed) game, or the gonzo Monty Haul game. And creates a nice little niche to drop in my house rules without destroying anything. I just hope they include good guidelines for knowing what changes new DMs are introducing to their games. Cheers! Kinak [/QUOTE]
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