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General Tabletop Discussion
*Pathfinder & Starfinder
Magic item that adds to spell list: cost?
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<blockquote data-quote="MeiRen" data-source="post: 1955281" data-attributes="member: 27625"><p>Hi,</p><p></p><p>I'm trying to devolop magic items that will add a spell to a Sorceror's list of Spells Known. </p><p></p><p>This could change in testing, but I plan to put three restrictions on the item:</p><p>-Materia only works as long as you carry it.</p><p>-The item takes up a body slot, probably Vestment. This usually limits you to one at a time.</p><p>-The item would impose a maximum caster level. Ie, if I have a that casts Fireball at 6th level and I'm a 7th level Sorceror, I still only deal 6d6. Because I'd like to publish this, I'm trying to devolop a general guideline, not something that only works on a case by case basis. </p><p></p><p>I'm not sure about the necessity of both the second two restrictions, but that's easy enough to figure out in testing.</p><p></p><p>The bigger problem is the price. My thought is Caster Level squared * 500. This works out to be a little more than the price for a Wand that could cast the same spell 50 times. That's just a guess, though, I'd appreciate any thoughts.</p><p></p><p>BTW, this material will probably be published. If you wouldn't want me to use your advice in a product I put out, you probably shouldn't give it to me <img src="https://cdn.jsdelivr.net/joypixels/assets/8.0/png/unicode/64/1f600.png" class="smilie smilie--emoji" loading="lazy" width="64" height="64" alt=":D" title="Big grin :D" data-smilie="8"data-shortname=":D" /> </p><p></p><p>Alright, thanks in advance!</p><p></p><p>-Mei</p></blockquote><p></p>
[QUOTE="MeiRen, post: 1955281, member: 27625"] Hi, I'm trying to devolop magic items that will add a spell to a Sorceror's list of Spells Known. This could change in testing, but I plan to put three restrictions on the item: -Materia only works as long as you carry it. -The item takes up a body slot, probably Vestment. This usually limits you to one at a time. -The item would impose a maximum caster level. Ie, if I have a that casts Fireball at 6th level and I'm a 7th level Sorceror, I still only deal 6d6. Because I'd like to publish this, I'm trying to devolop a general guideline, not something that only works on a case by case basis. I'm not sure about the necessity of both the second two restrictions, but that's easy enough to figure out in testing. The bigger problem is the price. My thought is Caster Level squared * 500. This works out to be a little more than the price for a Wand that could cast the same spell 50 times. That's just a guess, though, I'd appreciate any thoughts. BTW, this material will probably be published. If you wouldn't want me to use your advice in a product I put out, you probably shouldn't give it to me :D Alright, thanks in advance! -Mei [/QUOTE]
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Magic item that adds to spell list: cost?
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