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*Pathfinder & Starfinder
[Magic Item] Thumb Ring of Might
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<blockquote data-quote="KarinsDad" data-source="post: 293173" data-attributes="member: 2011"><p>What would a ring cost that adds +2 to hit, +2 damage to any bow, regardless of which enhancements are already on it?</p><p></p><p>The main discussion point here is that MCB is <strong>WAY</strong> too cheap in the first place.</p><p></p><p>It should be something like:</p><p></p><p>x * x * 250 GP (creation cost) as compared to the x * x * 1000 GP for enchanted weapons.</p><p></p><p>If this were the case (i.e. a reasonable core rule), then nobody would be thinking that 10,000 GP creation, 20,000 GP market value was really that high for an +5 MCB "any bow" item since putting +5 MCB on a single bow would be 6,250 GP creation, 12,500 GP market value.</p><p></p><p>MCB creation costs are broken compared to magic weapons costs and Bracers of Archery costs. Why would you even condone continuing that trend for a magical item that can boost damage for every bow an archer ever picks up in his entire lifetime?</p><p></p><p>This is like asking the question: How much would a Ring of Bow Flaming Burst which adds that ability to any bow be worth?</p><p></p><p>Well, +5 MCB <strong>has</strong> to be worth about as much as +1D6 Flaming Burst since the damage for +5 MCB is greater on average than Flaming Burst (upwards of +5 vs. +3.5), even on a critical (upwards of +10 vs. +8). The DR vs. flame resistance issue is not relevant, an opponent could be relatively resistant to either. Flaming Burst is a +2 bonus item.</p><p></p><p>Flaming Burst for a single bow increases the Market Value by:</p><p></p><p>+1 16,000</p><p>+2 24,000</p><p>+3 32,000</p><p>+4 40,000</p><p>+5 48,000</p><p></p><p>How much more will a Ring that gives Flaming Burst to <strong>any</strong> bow be worth?</p><p></p><p>I think people are getting caught up in the wimpy broken MCB costs and not thinking in real game balance terms, specifically, <strong>magic</strong> item creation balance terms.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 293173, member: 2011"] What would a ring cost that adds +2 to hit, +2 damage to any bow, regardless of which enhancements are already on it? The main discussion point here is that MCB is [b]WAY[/b] too cheap in the first place. It should be something like: x * x * 250 GP (creation cost) as compared to the x * x * 1000 GP for enchanted weapons. If this were the case (i.e. a reasonable core rule), then nobody would be thinking that 10,000 GP creation, 20,000 GP market value was really that high for an +5 MCB "any bow" item since putting +5 MCB on a single bow would be 6,250 GP creation, 12,500 GP market value. MCB creation costs are broken compared to magic weapons costs and Bracers of Archery costs. Why would you even condone continuing that trend for a magical item that can boost damage for every bow an archer ever picks up in his entire lifetime? This is like asking the question: How much would a Ring of Bow Flaming Burst which adds that ability to any bow be worth? Well, +5 MCB [b]has[/b] to be worth about as much as +1D6 Flaming Burst since the damage for +5 MCB is greater on average than Flaming Burst (upwards of +5 vs. +3.5), even on a critical (upwards of +10 vs. +8). The DR vs. flame resistance issue is not relevant, an opponent could be relatively resistant to either. Flaming Burst is a +2 bonus item. Flaming Burst for a single bow increases the Market Value by: +1 16,000 +2 24,000 +3 32,000 +4 40,000 +5 48,000 How much more will a Ring that gives Flaming Burst to [b]any[/b] bow be worth? I think people are getting caught up in the wimpy broken MCB costs and not thinking in real game balance terms, specifically, [b]magic[/b] item creation balance terms. [/QUOTE]
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[Magic Item] Thumb Ring of Might
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