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General Tabletop Discussion
*Pathfinder & Starfinder
[Magic Item] Thumb Ring of Might
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<blockquote data-quote="KarinsDad" data-source="post: 294647" data-attributes="member: 2011"><p>Piles every day? How?</p><p></p><p>A 5/day quiver would give you 5. Not piles, but 5. A 2/day quiver would give you 2. One round and they are gone.</p><p></p><p>A 50 charge quiver would give you 50, but you could be out of them in a few days.</p><p></p><p>Yes, you could have such a quiver or you could have a friend with the Magic Weapon or Greater Magic Weapon spell.</p><p></p><p>The "big deal", though, is that this ring in addition to doing more normal damage, allows archers who typically cannot penetrate Damage Reduction without a magical arrow do so. Without magic, the only two ways to penetrate DR 10/+X for an archer is either to critical (for those creatures who have DR and are not immune to criticals) or to have the feats Weapon Specialization and Point Blank Shot.</p><p></p><p>Magic arrows are charged items (i.e. you only have so many of them), so they are a commodity. Any item which lowers the need of a commodity item is potent. For example, making a bow Flaming Burst or Holy does a similar thing as this ring (lowering the need to use a magic arrow to penetrate DR and doing more damage in general), but ups the cost of a single bow by anywhere from 16,000 GP to 48,000 GP depending on the plus of the bow.</p><p></p><p>Effectively, the ring can increase the damage of a given bow attack by which is fairly potent and on par with Flaming Burst (average 3.5) or Holy (average 7, but only against evil). Hence, it should cost somewhere between 16,000 GP and 48,000 GP considering that the advantage of using it with any bow and the limitation that only strong characters will get a big damage bonus with it are probably a wash.</p></blockquote><p></p>
[QUOTE="KarinsDad, post: 294647, member: 2011"] Piles every day? How? A 5/day quiver would give you 5. Not piles, but 5. A 2/day quiver would give you 2. One round and they are gone. A 50 charge quiver would give you 50, but you could be out of them in a few days. Yes, you could have such a quiver or you could have a friend with the Magic Weapon or Greater Magic Weapon spell. The "big deal", though, is that this ring in addition to doing more normal damage, allows archers who typically cannot penetrate Damage Reduction without a magical arrow do so. Without magic, the only two ways to penetrate DR 10/+X for an archer is either to critical (for those creatures who have DR and are not immune to criticals) or to have the feats Weapon Specialization and Point Blank Shot. Magic arrows are charged items (i.e. you only have so many of them), so they are a commodity. Any item which lowers the need of a commodity item is potent. For example, making a bow Flaming Burst or Holy does a similar thing as this ring (lowering the need to use a magic arrow to penetrate DR and doing more damage in general), but ups the cost of a single bow by anywhere from 16,000 GP to 48,000 GP depending on the plus of the bow. Effectively, the ring can increase the damage of a given bow attack by which is fairly potent and on par with Flaming Burst (average 3.5) or Holy (average 7, but only against evil). Hence, it should cost somewhere between 16,000 GP and 48,000 GP considering that the advantage of using it with any bow and the limitation that only strong characters will get a big damage bonus with it are probably a wash. [/QUOTE]
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[Magic Item] Thumb Ring of Might
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