Menu
News
All News
Dungeons & Dragons
Level Up: Advanced 5th Edition
Pathfinder
Starfinder
Warhammer
2d20 System
Year Zero Engine
Industry News
Reviews
Dragon Reflections
White Dwarf Reflections
Columns
Weekly Digests
Weekly News Digest
Freebies, Sales & Bundles
RPG Print News
RPG Crowdfunding News
Game Content
ENterplanetary DimENsions
Mythological Figures
Opinion
Worlds of Design
Peregrine's Nest
RPG Evolution
Other Columns
From the Freelancing Frontline
Monster ENcyclopedia
WotC/TSR Alumni Look Back
4 Hours w/RSD (Ryan Dancey)
The Road to 3E (Jonathan Tweet)
Greenwood's Realms (Ed Greenwood)
Drawmij's TSR (Jim Ward)
Community
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Resources
Wiki
Pages
Latest activity
Media
New media
New comments
Search media
Downloads
Latest reviews
Search resources
EN Publishing
Store
EN5ider
Adventures in ZEITGEIST
Awfully Cheerful Engine
What's OLD is NEW
Judge Dredd & The Worlds Of 2000AD
War of the Burning Sky
Level Up: Advanced 5E
Events & Releases
Upcoming Events
Private Events
Featured Events
Socials!
EN Publishing
Twitter
BlueSky
Facebook
Instagram
EN World
BlueSky
YouTube
Facebook
Twitter
Twitch
Podcast
Features
Top 5 RPGs Compiled Charts 2004-Present
Adventure Game Industry Market Research Summary (RPGs) V1.0
Ryan Dancey: Acquiring TSR
Q&A With Gary Gygax
D&D Rules FAQs
TSR, WotC, & Paizo: A Comparative History
D&D Pronunciation Guide
Million Dollar TTRPG Kickstarters
Tabletop RPG Podcast Hall of Fame
Eric Noah's Unofficial D&D 3rd Edition News
D&D in the Mainstream
D&D & RPG History
About Morrus
Log in
Register
What's new
Search
Search
Search titles only
By:
Forums & Topics
Forum List
Latest Posts
Forum list
*Dungeons & Dragons
Level Up: Advanced 5th Edition
D&D Older Editions, OSR, & D&D Variants
*TTRPGs General
*Pathfinder & Starfinder
EN Publishing
*Geek Talk & Media
Search forums
Chat/Discord
Menu
Log in
Register
Install the app
Install
Upgrade your account to a Community Supporter account and remove most of the site ads.
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Magic Item] Thumb Ring of Might
JavaScript is disabled. For a better experience, please enable JavaScript in your browser before proceeding.
You are using an out of date browser. It may not display this or other websites correctly.
You should upgrade or use an
alternative browser
.
Reply to thread
Message
<blockquote data-quote="Storm Raven" data-source="post: 296151" data-attributes="member: 307"><p></p><p></p><p>Well, I don't know very many parties that don't have one or more Wizards, Clerics, Sorcerers, Bards, or Paladins. Perhaps you are used to playing with parties that are entirely lacking in this sort of character, but my experience is that most parties have two or more characters in this group.</p><p></p><p></p><p></p><p>Sure, since he can use it for any number of weapons. In many cases the bonus granted by GMW will outstrip the bonus of actual weapons carried by the party. Being able to cast GMW several times in a day can be highly useful.</p><p></p><p></p><p></p><p>And to help himself out, and the party tank, and the party cleric, and so on.</p><p></p><p></p><p></p><p>This would be one of the reasons I didn't bother to include Paladins in my list.</p><p></p><p></p><p></p><p>Essentially you are talking about one third level spell per day, at most. For a reasonably high level Wizard (say ninth or tenth or so), this becomes a trivial cost, and gains significant benefits to the party. Leaving aside the bonus that accrues to the archer in his attack rolls, the damage bonus alone is more than worth using the spell slot.</p><p></p><p>Suppose you have a five round combat (pretty typical in my experience). The archer (with Rapid Shot, since very few dedicated archers <em>don't</em> have Rapid Shot) can make three attacks per round. My general experience is that archers rarely miss once they get a magic bow, Bracers of Archery and get to the mid levels. In that five round combat, the GMW spell accounts for up to 45 points of damage inflicted (15 arrows). A <em>Fireball</em> cast by a 9th level Wizard <em>maxes out</em> at 54 points of damage, and only inflicts 31.5 points of damage on average. And that assumes that none of the foes make their Reflex save (a dubious proposition).</p><p></p><p>And the archer still has 35 more GMW arrows available for several hours. I'm thinking one of the <em>best</em> uses for a third level slot for a Wizard from a damage dealing perspective is to cast GMW on a pile of arrows and hand them out to his archer friend.</p><p></p><p></p><p></p><p>Do your clerics avoid memorizing <em>any</em> offensive spells at all? That seems odd, and counterproductive.</p><p></p><p></p><p></p><p>Well, then the groups of characters who you are used to dealing with haven't thought things through, and are doing a lousy job of leveraging their resources.</p><p></p><p></p><p></p><p>At ninth level, that single casting of GMW lasts nine hours. More than enough for the day's activities. You might need some later than that, but then again, a Wizard can go through his other attack spells early in the day too. This limitation is no greater than the limitation of anything else counted in slots per day.</p><p></p><p></p><p></p><p>Not in my experience. But then again, the groups of PCs I'm used to dealing with worked thorugh this issue and came to the conclusion that GMW was an extremely good use of a spellcaster's resources.</p></blockquote><p></p>
[QUOTE="Storm Raven, post: 296151, member: 307"] [B][/b] Well, I don't know very many parties that don't have one or more Wizards, Clerics, Sorcerers, Bards, or Paladins. Perhaps you are used to playing with parties that are entirely lacking in this sort of character, but my experience is that most parties have two or more characters in this group. [b][/b] Sure, since he can use it for any number of weapons. In many cases the bonus granted by GMW will outstrip the bonus of actual weapons carried by the party. Being able to cast GMW several times in a day can be highly useful. [b][/b] And to help himself out, and the party tank, and the party cleric, and so on. [b][/b] This would be one of the reasons I didn't bother to include Paladins in my list. [b][/b] Essentially you are talking about one third level spell per day, at most. For a reasonably high level Wizard (say ninth or tenth or so), this becomes a trivial cost, and gains significant benefits to the party. Leaving aside the bonus that accrues to the archer in his attack rolls, the damage bonus alone is more than worth using the spell slot. Suppose you have a five round combat (pretty typical in my experience). The archer (with Rapid Shot, since very few dedicated archers [i]don't[/i] have Rapid Shot) can make three attacks per round. My general experience is that archers rarely miss once they get a magic bow, Bracers of Archery and get to the mid levels. In that five round combat, the GMW spell accounts for up to 45 points of damage inflicted (15 arrows). A [i]Fireball[/i] cast by a 9th level Wizard [i]maxes out[/i] at 54 points of damage, and only inflicts 31.5 points of damage on average. And that assumes that none of the foes make their Reflex save (a dubious proposition). And the archer still has 35 more GMW arrows available for several hours. I'm thinking one of the [i]best[/i] uses for a third level slot for a Wizard from a damage dealing perspective is to cast GMW on a pile of arrows and hand them out to his archer friend. [b][/b] Do your clerics avoid memorizing [i]any[/i] offensive spells at all? That seems odd, and counterproductive. [b][/b] Well, then the groups of characters who you are used to dealing with haven't thought things through, and are doing a lousy job of leveraging their resources. [b][/b] At ninth level, that single casting of GMW lasts nine hours. More than enough for the day's activities. You might need some later than that, but then again, a Wizard can go through his other attack spells early in the day too. This limitation is no greater than the limitation of anything else counted in slots per day. Not in my experience. But then again, the groups of PCs I'm used to dealing with worked thorugh this issue and came to the conclusion that GMW was an extremely good use of a spellcaster's resources. [/QUOTE]
Insert quotes…
Verification
Post reply
Community
General Tabletop Discussion
*Pathfinder & Starfinder
[Magic Item] Thumb Ring of Might
Top