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[Magic Item] Thumb Ring of Might
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<blockquote data-quote="Pielorinho" data-source="post: 296909" data-attributes="member: 259"><p>Hmm...in the game I DM in, the party cleric always always takes at least one GMW spell. She's the main fighter in the group, of course, and she delights in getting a melee bonus of +14 or higher -- but it's a very effective spell for her nonetheless. The party sorcerer has a fireball spell, but I think he's only cast it once in his dozen sessions with me: usually he's casting haste, slow, or dispel magic.</p><p></p><p>In the game I play in, we currently have a sorcerer who specializes in hasting people. No one in our game has access to GMW or Fireball; instead, my druid prepares two GMFs and two Flame Strikes each day. They're both fantastic spells.</p><p></p><p>We briefly had an archer playing in our group. We were appalled at the amount of damage that puppy could dish out.</p><p></p><p>If I were a sorcerer in a group that had two archer characters, I'd be very tempted to take GMW as a spell, and cast it three times before descending into the dungeon: once on each archer's bow, and once on 50 arrows. </p><p></p><p>Assume that each archer gets +4 to damage from WS, point-blank shot, and/or strength: that's an average damage of 7.5 per arrow.</p><p></p><p>At ninth level, I'm adding 6 points of damage to each shot for 50 shots. I'm also allowing our archers to hit DR and incorporeal critters. I'm also drastically increasing the archer's chance to hit opponents. Finally, I can cast these outside of combat, freeing myself up to do other things when the going gets tough. If I'm calculating correctly, I'm doing 50 * (6 + (.3(7.5)=2.25)=8.25) = 212.5 points of damage with these three spells, not counting the benefits vs. incorporeal and DR critters or the potential benefits to crits (which will, I believe, just about balance out the few shots that miss).</p><p></p><p>I don't think it'd be worth using this tactic with just one archer in the group -- the damage would be too spread out. But with two archers, it could be downright nasty.</p><p></p><p>I think it's a good, but not a gamebreaking, tactic.</p><p>Daniel</p></blockquote><p></p>
[QUOTE="Pielorinho, post: 296909, member: 259"] Hmm...in the game I DM in, the party cleric always always takes at least one GMW spell. She's the main fighter in the group, of course, and she delights in getting a melee bonus of +14 or higher -- but it's a very effective spell for her nonetheless. The party sorcerer has a fireball spell, but I think he's only cast it once in his dozen sessions with me: usually he's casting haste, slow, or dispel magic. In the game I play in, we currently have a sorcerer who specializes in hasting people. No one in our game has access to GMW or Fireball; instead, my druid prepares two GMFs and two Flame Strikes each day. They're both fantastic spells. We briefly had an archer playing in our group. We were appalled at the amount of damage that puppy could dish out. If I were a sorcerer in a group that had two archer characters, I'd be very tempted to take GMW as a spell, and cast it three times before descending into the dungeon: once on each archer's bow, and once on 50 arrows. Assume that each archer gets +4 to damage from WS, point-blank shot, and/or strength: that's an average damage of 7.5 per arrow. At ninth level, I'm adding 6 points of damage to each shot for 50 shots. I'm also allowing our archers to hit DR and incorporeal critters. I'm also drastically increasing the archer's chance to hit opponents. Finally, I can cast these outside of combat, freeing myself up to do other things when the going gets tough. If I'm calculating correctly, I'm doing 50 * (6 + (.3(7.5)=2.25)=8.25) = 212.5 points of damage with these three spells, not counting the benefits vs. incorporeal and DR critters or the potential benefits to crits (which will, I believe, just about balance out the few shots that miss). I don't think it'd be worth using this tactic with just one archer in the group -- the damage would be too spread out. But with two archers, it could be downright nasty. I think it's a good, but not a gamebreaking, tactic. Daniel [/QUOTE]
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[Magic Item] Thumb Ring of Might
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