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Magic item traders, cursed items, and hapless buyers or shoplifters
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<blockquote data-quote="Lanefan" data-source="post: 9036150" data-attributes="member: 29398"><p>The way I do it, buy and sell prices are the same; for two reasons:</p><p></p><p>1. It avoids any thought of buy-low sell-high</p><p>2. More importantly, a single-value system makes party treasury division immensely easier. We divide shares by actual total value (and personally, having seen some alternative methods completely crash and burn, I'd never play in a game that did it any other way) including magic, and having an item's value change based on whether or not someone claims it was a real PITA when we did it that way.</p><p></p><p>Ah, they are in mine. Not quite to the point of "Kings of the Wyld" (a fun Nicholas Eamon book), but certainly a thing.</p><p></p><p>I just take it as a setting conceit that BBEGs and monsters are busy building or re-inhabiting these dungeons as fast as adventurers can clear them out. Otherwise yes, the PCs are gonna get mighty bored as all the real adventuring got done centuries ago. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>Where that Hommlet-like situation is almost exactly what I want. Yes, you're capable; but so are all these other people and if you don't do it, someone else will. Maybe someone else is already on their way to do it and you've gotta get there first. And the high-level NPCs are still alive because they're wise enough to send expendable schlubs like the PCs out to do the dirty work. <img src="data:image/gif;base64,R0lGODlhAQABAIAAAAAAAP///yH5BAEAAAAALAAAAAABAAEAAAIBRAA7" class="smilie smilie--sprite smilie--sprite1" alt=":)" title="Smile :)" loading="lazy" data-shortname=":)" /></p><p></p><p>If the PCs are the only adventurers, it's all too easy to fall into the PCs-are-special-snowflakes trap.</p><p></p><p>Given that the PCs will, after some successful adventuring, tend to each have more than enough funds to buy such things on a whim, expense generally isn't an issue.</p><p></p><p>Middle Earth is a much - much! - lower-magic setting than are most typical D&D settings; and many of its key items e.g. the Rings of Power are bespoke to individuals. But someone with immense wealth (i.e. a typical PC) could, I'd think, go to the Dwarves and wave around enough money to convince them to part with a suit of mithril mail.</p><p></p><p>The two bolded pieces here clash with each other. If a magic item has no (real or perceived) value, then giving one to a noble won't get you anywhere. But if it does have (real or perceived) value then, like it or not, that value can be quantified; and the item then can be traded, bartered, or sold based on that value.</p></blockquote><p></p>
[QUOTE="Lanefan, post: 9036150, member: 29398"] The way I do it, buy and sell prices are the same; for two reasons: 1. It avoids any thought of buy-low sell-high 2. More importantly, a single-value system makes party treasury division immensely easier. We divide shares by actual total value (and personally, having seen some alternative methods completely crash and burn, I'd never play in a game that did it any other way) including magic, and having an item's value change based on whether or not someone claims it was a real PITA when we did it that way. Ah, they are in mine. Not quite to the point of "Kings of the Wyld" (a fun Nicholas Eamon book), but certainly a thing. I just take it as a setting conceit that BBEGs and monsters are busy building or re-inhabiting these dungeons as fast as adventurers can clear them out. Otherwise yes, the PCs are gonna get mighty bored as all the real adventuring got done centuries ago. :) Where that Hommlet-like situation is almost exactly what I want. Yes, you're capable; but so are all these other people and if you don't do it, someone else will. Maybe someone else is already on their way to do it and you've gotta get there first. And the high-level NPCs are still alive because they're wise enough to send expendable schlubs like the PCs out to do the dirty work. :) If the PCs are the only adventurers, it's all too easy to fall into the PCs-are-special-snowflakes trap. Given that the PCs will, after some successful adventuring, tend to each have more than enough funds to buy such things on a whim, expense generally isn't an issue. Middle Earth is a much - much! - lower-magic setting than are most typical D&D settings; and many of its key items e.g. the Rings of Power are bespoke to individuals. But someone with immense wealth (i.e. a typical PC) could, I'd think, go to the Dwarves and wave around enough money to convince them to part with a suit of mithril mail. The two bolded pieces here clash with each other. If a magic item has no (real or perceived) value, then giving one to a noble won't get you anywhere. But if it does have (real or perceived) value then, like it or not, that value can be quantified; and the item then can be traded, bartered, or sold based on that value. [/QUOTE]
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