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Magic item values and buying/selling Q
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<blockquote data-quote="Whisper72" data-source="post: 6557982" data-attributes="member: 17339"><p>It depends upon the 'class' of item. Real magical items are rare in my campaigns, often unique items.</p><p></p><p>I distinguish several categories:</p><p>- charms and talismans: low level items providing limited boosts to skills / stats / powers of provide protections etc. Many rings fall in this category. These can be sold for ~25-50% off of the 'new price' you would pay the maker</p><p>- potions: 50-75% off what you would pay the maker</p><p>- enchanted items: also most weapons and armor that have a + or items that can perform spell-like powers: these are items that have been improved upon using magical processes or impbued with spell like powers bound to the item. the item itself is not truly magical and disenchantment and similar magics will turn it back into a 'regular' (usually masterwork) piece. These can be sold for 50-75% off what you would pay the maker. </p><p>- wands/staves also fall in the category of enchanted items, but here the charges remaining strongly determine the remaining resale price</p><p>- artifacts: real magical items. No matter what you do to them, they remain magical (unless you manage to destroy them). These need not be all-powerful. The price is 100-200%, sometimes even more then the 'listed' price because of its nature</p><p>- relics: items which channel / are powered by divine power. In many cases only function for people of the correct religion / belief. Worth a lot to the right buyer, but possession of a relic by an infidel makes it hard to sell, as the interested party most likely simply wants to kill you and take your stuff....</p></blockquote><p></p>
[QUOTE="Whisper72, post: 6557982, member: 17339"] It depends upon the 'class' of item. Real magical items are rare in my campaigns, often unique items. I distinguish several categories: - charms and talismans: low level items providing limited boosts to skills / stats / powers of provide protections etc. Many rings fall in this category. These can be sold for ~25-50% off of the 'new price' you would pay the maker - potions: 50-75% off what you would pay the maker - enchanted items: also most weapons and armor that have a + or items that can perform spell-like powers: these are items that have been improved upon using magical processes or impbued with spell like powers bound to the item. the item itself is not truly magical and disenchantment and similar magics will turn it back into a 'regular' (usually masterwork) piece. These can be sold for 50-75% off what you would pay the maker. - wands/staves also fall in the category of enchanted items, but here the charges remaining strongly determine the remaining resale price - artifacts: real magical items. No matter what you do to them, they remain magical (unless you manage to destroy them). These need not be all-powerful. The price is 100-200%, sometimes even more then the 'listed' price because of its nature - relics: items which channel / are powered by divine power. In many cases only function for people of the correct religion / belief. Worth a lot to the right buyer, but possession of a relic by an infidel makes it hard to sell, as the interested party most likely simply wants to kill you and take your stuff.... [/QUOTE]
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Magic item values and buying/selling Q
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