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Magic Item Values -- Potions
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<blockquote data-quote="Scorpio616" data-source="post: 6684562" data-attributes="member: 6750953"><p>An alchemist should have more items of interest to normal people and nobles.</p><p></p><p>10gp. Purgative: Reroll a save with advantage vs an ingested poison or tainted food consumed within the last minute.</p><p>10gp. Vermin Repellent oil: Normal biting insects avoid the character for 8 hours. Monstrous bugs and swarms will <em>prefer</em> to attack other characters provided all other factors being equal. (Tracking Character is at advantage)</p><p>10 gp. Vial of Miasma bane (powerful anti-oderant, enough for one face cloth for 10 minutes)</p><p>160 gp. Flask of Miasma bane (enough for an odor free 10' radius)</p><p>20+ gp. Bloat reducer. Can end 'delayed cycles' & 'waking queasiness' if user fails a DC 13 Con save vs Poison.</p><p>20+ gp. Vigor tonic: Be filled with youthful invigoration and ignore up to 2 levels of fatigue for 1 hour, gain 1 additional level of fatigue afterward.</p></blockquote><p></p>
[QUOTE="Scorpio616, post: 6684562, member: 6750953"] An alchemist should have more items of interest to normal people and nobles. 10gp. Purgative: Reroll a save with advantage vs an ingested poison or tainted food consumed within the last minute. 10gp. Vermin Repellent oil: Normal biting insects avoid the character for 8 hours. Monstrous bugs and swarms will [I]prefer[/I] to attack other characters provided all other factors being equal. (Tracking Character is at advantage) 10 gp. Vial of Miasma bane (powerful anti-oderant, enough for one face cloth for 10 minutes) 160 gp. Flask of Miasma bane (enough for an odor free 10' radius) 20+ gp. Bloat reducer. Can end 'delayed cycles' & 'waking queasiness' if user fails a DC 13 Con save vs Poison. 20+ gp. Vigor tonic: Be filled with youthful invigoration and ignore up to 2 levels of fatigue for 1 hour, gain 1 additional level of fatigue afterward. [/QUOTE]
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