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Magic Item Wish List????
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<blockquote data-quote="Doctor Proctor" data-source="post: 4698253" data-attributes="member: 78547"><p>I think you can still surprise them though. For one, not every person is going to have one "best item" in each category that they'll just want higher and higher level versions of. Like me? I don't really care much about gloves or boots. Cloaks, I have a few ideas, but nothing concrete.</p><p></p><p>In those cases, you could probably get away with surprise items without disappointing anyone. If I got boots of wall-walking, cool, I'll use them. Boots of charging (or whatever they're called), I'll use those too. Doesn't really matter.</p><p></p><p>For the main items though (weapons, armor, neck) you could try eliciting a few suggestions. Then, look at those suggestions and pick one, or see if you can come up with something similar that works well too. Like if they had Blackiron Armor on the list, I don't think they'd be upset over receiving Flamedrinker instead. Sure, it's not resistant to Necrotic, but it's a LOT more resistant to flame, so it still goes along with part of their wish.</p><p></p><p>Another thing that might help is to make/go over these lists as a group. Prior to a game, have everyone sit down and talk about the things that they want. Two players might find that they both want the same item, and that therefore it's redundant. For example, I want the Cincture of the Dragon Spirit because I'm trained in Intimidate but don't have a high Charisma score. We also have a Dragonborn Pally in our party, and if he wanted that too I might rather he end up with it, and I'll try for a Healer's Sash since I have a LOT more surges to give away. </p><p></p><p>Even if we don't come to that consensus at the table, it allows the DM to make more informed decisions. He might notice that we both have those items on our lists and just drop both of them during the game, allowing us to choose who gets what.</p></blockquote><p></p>
[QUOTE="Doctor Proctor, post: 4698253, member: 78547"] I think you can still surprise them though. For one, not every person is going to have one "best item" in each category that they'll just want higher and higher level versions of. Like me? I don't really care much about gloves or boots. Cloaks, I have a few ideas, but nothing concrete. In those cases, you could probably get away with surprise items without disappointing anyone. If I got boots of wall-walking, cool, I'll use them. Boots of charging (or whatever they're called), I'll use those too. Doesn't really matter. For the main items though (weapons, armor, neck) you could try eliciting a few suggestions. Then, look at those suggestions and pick one, or see if you can come up with something similar that works well too. Like if they had Blackiron Armor on the list, I don't think they'd be upset over receiving Flamedrinker instead. Sure, it's not resistant to Necrotic, but it's a LOT more resistant to flame, so it still goes along with part of their wish. Another thing that might help is to make/go over these lists as a group. Prior to a game, have everyone sit down and talk about the things that they want. Two players might find that they both want the same item, and that therefore it's redundant. For example, I want the Cincture of the Dragon Spirit because I'm trained in Intimidate but don't have a high Charisma score. We also have a Dragonborn Pally in our party, and if he wanted that too I might rather he end up with it, and I'll try for a Healer's Sash since I have a LOT more surges to give away. Even if we don't come to that consensus at the table, it allows the DM to make more informed decisions. He might notice that we both have those items on our lists and just drop both of them during the game, allowing us to choose who gets what. [/QUOTE]
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