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General Tabletop Discussion
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Magic Item Wishlist: Yea or Nay?
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<blockquote data-quote="Dausuul" data-source="post: 5308684" data-attributes="member: 58197"><p>Nay.</p><p></p><p>I am extremely unfond of wish lists, from either side of the DM screen. It's one thing to get <em>general</em> feedback from players--"Not having a magic weapon is starting to make things really tough for Fighter McFighterson." That's cool, and useful.</p><p></p><p>It's quite another to present the DM with a checklist of gear. As a player, it takes away all the excitement of finding an awesome item when I told the DM to put it there. As a DM, I find it a headache to keep track of, and I slightly resent being told what to put in my adventures.</p><p></p><p>In general, my feeling is that if your PC really wants <em>one specific item</em>, you should do something to find it in-game. Announce that you're making inquiries about such an item, talking to sages and rumormongers, digging through musty tomes, whatever. Unless the item is one that I just flat-out don't allow (in which case I'll tell you up front), I'll give you some clues and opportunities to follow up, and if you do follow up you'll eventually find whatever it is you're after. Then you'll have the satisfaction of having earned your awesome item and I'll have some more adventure hooks.</p><p></p><p>Or, if you don't want to go through all that, get some money and ritual components together, buy the party wizard a copy of Enchant Item, and have her make it for you.</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5308684, member: 58197"] Nay. I am extremely unfond of wish lists, from either side of the DM screen. It's one thing to get [i]general[/i] feedback from players--"Not having a magic weapon is starting to make things really tough for Fighter McFighterson." That's cool, and useful. It's quite another to present the DM with a checklist of gear. As a player, it takes away all the excitement of finding an awesome item when I told the DM to put it there. As a DM, I find it a headache to keep track of, and I slightly resent being told what to put in my adventures. In general, my feeling is that if your PC really wants [i]one specific item[/i], you should do something to find it in-game. Announce that you're making inquiries about such an item, talking to sages and rumormongers, digging through musty tomes, whatever. Unless the item is one that I just flat-out don't allow (in which case I'll tell you up front), I'll give you some clues and opportunities to follow up, and if you do follow up you'll eventually find whatever it is you're after. Then you'll have the satisfaction of having earned your awesome item and I'll have some more adventure hooks. Or, if you don't want to go through all that, get some money and ritual components together, buy the party wizard a copy of Enchant Item, and have her make it for you. [/QUOTE]
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