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Magic Item Wishlist: Yea or Nay?
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<blockquote data-quote="Dausuul" data-source="post: 5308900" data-attributes="member: 58197"><p>I suppose you could make a case that it's metagaming, but... eh. If it's important enough that the player is willing to devote effort to questing for it, then I figure one of the unspoken background details of the PC is "Has heard of Magic Item X and wants one." And yes, the 30-year veteran player is more likely to include such a background detail than a newbie, same as the veteran knows to pick Twin Strike and not Careful Attack*. Such is life.</p><p></p><p>Now, if the PC runs into a challenge in game that could be solved with Magic Item X, and immediately says "I go out and start questing for Magic Item X," I might call for an Arcana check to know about such a thing.</p><p></p><p></p><p></p><p>What's the difference between the player saying "Here's a wish list of bad guys I want to defeat" and the character going out and defeating them?</p><p></p><p>It's not like the PC is just going to make a Streetwise check and find a <em>flame tongue sword</em> in a trash can. There will be some work involved. I believe in making PCs earn their rewards; it makes it much more satisfying when they succeed.</p><p></p><p>[size=-2]*Careful Attack as originally printed, anyway. With the errata it's actually worth taking now.[/size]</p></blockquote><p></p>
[QUOTE="Dausuul, post: 5308900, member: 58197"] I suppose you could make a case that it's metagaming, but... eh. If it's important enough that the player is willing to devote effort to questing for it, then I figure one of the unspoken background details of the PC is "Has heard of Magic Item X and wants one." And yes, the 30-year veteran player is more likely to include such a background detail than a newbie, same as the veteran knows to pick Twin Strike and not Careful Attack*. Such is life. Now, if the PC runs into a challenge in game that could be solved with Magic Item X, and immediately says "I go out and start questing for Magic Item X," I might call for an Arcana check to know about such a thing. What's the difference between the player saying "Here's a wish list of bad guys I want to defeat" and the character going out and defeating them? It's not like the PC is just going to make a Streetwise check and find a [i]flame tongue sword[/i] in a trash can. There will be some work involved. I believe in making PCs earn their rewards; it makes it much more satisfying when they succeed. [size=-2]*Careful Attack as originally printed, anyway. With the errata it's actually worth taking now.[/size] [/QUOTE]
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