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Magic Item Wishlist: Yea or Nay?
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<blockquote data-quote="Hella_Tellah" data-source="post: 5309994" data-attributes="member: 52669"><p>I find magic item wishlists boring and completely mechanical. My D&D characters look for magic items in ancient crypts and bustling bazaars, not Sears catalogs.</p><p></p><p>When a buddy of mine asked me to do up a magic item wishlist for a character I was playing in his campaign, I made a random table, asked someone else to roll on it, and gave it to him without looking at the list. Finding something useful by chance is exciting; finding something because you asked the GM for it is immersion-breaking and anti-climactic for me.</p><p></p><p>When I run D&D, I don't follow the Wealth-by-Level guidelines (YUCK), I give out a lot of gold and a few magic items, and most magic items are custom made items that fit the place they're found, rather than the heroes who find them. If a player in my game goes into a temple devoted to an evil deity, odds are poor that she'll find a Holy Avenger. More likely there'll be a chain coif that allows the wearer to dominate 10 HD worth of goblinoids per day, or a sword pommel that allows the wielder to cast <em>fear</em> 3 times per day with a successful intimidate check. Want a +2 sword? Go spend your fat sack of platinum pieces and commission someone to make it for you.</p></blockquote><p></p>
[QUOTE="Hella_Tellah, post: 5309994, member: 52669"] I find magic item wishlists boring and completely mechanical. My D&D characters look for magic items in ancient crypts and bustling bazaars, not Sears catalogs. When a buddy of mine asked me to do up a magic item wishlist for a character I was playing in his campaign, I made a random table, asked someone else to roll on it, and gave it to him without looking at the list. Finding something useful by chance is exciting; finding something because you asked the GM for it is immersion-breaking and anti-climactic for me. When I run D&D, I don't follow the Wealth-by-Level guidelines (YUCK), I give out a lot of gold and a few magic items, and most magic items are custom made items that fit the place they're found, rather than the heroes who find them. If a player in my game goes into a temple devoted to an evil deity, odds are poor that she'll find a Holy Avenger. More likely there'll be a chain coif that allows the wearer to dominate 10 HD worth of goblinoids per day, or a sword pommel that allows the wielder to cast [I]fear[/I] 3 times per day with a successful intimidate check. Want a +2 sword? Go spend your fat sack of platinum pieces and commission someone to make it for you. [/QUOTE]
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