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Magic Item Wishlist: Yea or Nay?
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<blockquote data-quote="steenan" data-source="post: 5310217" data-attributes="member: 23240"><p>I don't like the wishlist approach. It's halfway between two styles of gaming I'd accept and fits neither.</p><p></p><p>One approach I like is the full-simulationist route. No wishlist. No "what I think may be useful for PCs in next adventure". No random loot. Use whatever loot fits the place where it is found: either something that was useful for the monster or something it had a good reason to guard. Never give loot that the enemy could have used, but didn't, if this fact does not have very good explanation.</p><p></p><p>The other approach is going full meta. Loot does not depend on any GM decision. It's the players who declare what their characters found, limited by the level guidelines. In such approach it is player's responsibility to explain why the item they found was there. Doing it this way fits well, IMO, with player-declared opportunities (most sensible explanation for daily and encounter powers), completely abstract HPs and other similar aspects of 4e.</p></blockquote><p></p>
[QUOTE="steenan, post: 5310217, member: 23240"] I don't like the wishlist approach. It's halfway between two styles of gaming I'd accept and fits neither. One approach I like is the full-simulationist route. No wishlist. No "what I think may be useful for PCs in next adventure". No random loot. Use whatever loot fits the place where it is found: either something that was useful for the monster or something it had a good reason to guard. Never give loot that the enemy could have used, but didn't, if this fact does not have very good explanation. The other approach is going full meta. Loot does not depend on any GM decision. It's the players who declare what their characters found, limited by the level guidelines. In such approach it is player's responsibility to explain why the item they found was there. Doing it this way fits well, IMO, with player-declared opportunities (most sensible explanation for daily and encounter powers), completely abstract HPs and other similar aspects of 4e. [/QUOTE]
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